dzn: Add support for dynamic rendering
This is how D3D12 works, so nothing really complicated here. We just add a bunch of states to the render state, patch the pipeline building logic to support dynamic rendering, and add new functions to Suggested-by: Jason Ekstrand <jason.ekstrand@collabora.com> Reviewed-by: Jesse Natalie <jenatali@microsoft.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15913>
This commit is contained in:
parent
076eac0e62
commit
2d0798440b
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@ -3380,24 +3380,41 @@ dzn_CmdClearAttachments(VkCommandBuffer commandBuffer,
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const VkClearRect *pRects)
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{
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VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
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struct dzn_render_pass *pass = cmdbuf->state.render.pass;
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const struct dzn_subpass *subpass =
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&pass->subpasses[cmdbuf->state.render.subpass];
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pass ? &pass->subpasses[cmdbuf->state.render.subpass] : NULL;
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for (unsigned i = 0; i < attachmentCount; i++) {
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uint32_t idx;
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if (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT)
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idx = subpass->colors[pAttachments[i].colorAttachment].idx;
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else
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idx = subpass->zs.idx;
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struct dzn_image_view *view = NULL;
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if (idx == VK_ATTACHMENT_UNUSED)
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if (subpass) {
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uint32_t idx =
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(pAttachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) ?
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subpass->colors[pAttachments[i].colorAttachment].idx :
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subpass->zs.idx;
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if (idx != VK_ATTACHMENT_UNUSED)
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view = cmdbuf->state.render.framebuffer->attachments[idx];
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} else {
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if (pAttachments[i].aspectMask & VK_IMAGE_ASPECT_COLOR_BIT) {
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assert(pAttachments[i].colorAttachment < cmdbuf->state.render.attachments.color_count);
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view = cmdbuf->state.render.attachments.colors[pAttachments[i].colorAttachment].iview;
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} else {
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if (cmdbuf->state.render.attachments.depth.iview &&
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(pAttachments[i].aspectMask & VK_IMAGE_ASPECT_DEPTH_BIT))
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view = cmdbuf->state.render.attachments.depth.iview;
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if (cmdbuf->state.render.attachments.stencil.iview &&
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(pAttachments[i].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT)) {
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assert(!view || view == cmdbuf->state.render.attachments.depth.iview);
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view = cmdbuf->state.render.attachments.stencil.iview;
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}
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}
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}
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if (!view)
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continue;
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struct dzn_image_view *view =
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cmdbuf->state.render.framebuffer->attachments[idx];
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for (uint32_t j = 0; j < rectCount; j++) {
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D3D12_RECT rect;
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@ -3488,6 +3505,251 @@ dzn_CmdNextSubpass2(VkCommandBuffer commandBuffer,
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dzn_cmd_buffer_begin_subpass(cmdbuf);
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}
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static void
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dzn_cmd_buffer_resolve_rendering_attachment(struct dzn_cmd_buffer *cmdbuf,
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const struct dzn_rendering_attachment *att,
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VkImageAspectFlagBits aspect)
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{
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struct dzn_image_view *src = att->iview;
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struct dzn_image_view *dst = att->resolve.iview;
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if (!src || !dst)
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return;
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VkImageLayout src_layout = att->layout;
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VkImageLayout dst_layout = att->resolve.layout;
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struct dzn_image *src_img = container_of(src->vk.image, struct dzn_image, vk);
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D3D12_RESOURCE_STATES src_state = dzn_image_layout_to_state(src_layout, aspect);
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struct dzn_image *dst_img = container_of(dst->vk.image, struct dzn_image, vk);
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D3D12_RESOURCE_STATES dst_state = dzn_image_layout_to_state(src_layout, aspect);
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D3D12_RESOURCE_BARRIER barriers[2] = {
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{
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.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
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.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
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.Transition = {
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.pResource = src_img->res,
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.StateBefore = dzn_image_layout_to_state(src_layout, aspect),
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.StateAfter = D3D12_RESOURCE_STATE_RESOLVE_SOURCE,
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},
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},
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{
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.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION,
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.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE,
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.Transition = {
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.pResource = dst_img->res,
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.StateBefore = dzn_image_layout_to_state(dst_layout, aspect),
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.StateAfter = D3D12_RESOURCE_STATE_RESOLVE_DEST,
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},
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},
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};
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VkImageSubresourceRange src_range = {
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.aspectMask = (VkImageAspectFlags)aspect,
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.baseMipLevel = src->vk.base_mip_level,
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.levelCount = MIN2(src->vk.level_count, dst->vk.level_count),
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.baseArrayLayer = src->vk.base_array_layer,
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.layerCount = MIN2(src->vk.layer_count, dst->vk.layer_count),
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};
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VkImageSubresourceRange dst_range = {
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.aspectMask = (VkImageAspectFlags)aspect,
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.baseMipLevel = dst->vk.base_mip_level,
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.levelCount = MIN2(src->vk.level_count, dst->vk.level_count),
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.baseArrayLayer = dst->vk.base_array_layer,
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.layerCount = MIN2(src->vk.layer_count, dst->vk.layer_count),
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};
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for (uint32_t level = 0; level < src_range.levelCount; level++) {
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for (uint32_t layer = 0; layer < src_range.layerCount; layer++) {
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uint32_t src_subres =
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dzn_image_range_get_subresource_index(src_img, &src_range, aspect, level, layer);
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uint32_t dst_subres =
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dzn_image_range_get_subresource_index(dst_img, &dst_range, aspect, level, layer);
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barriers[0].Transition.Subresource = src_subres;
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barriers[0].Transition.StateBefore = src_state;
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barriers[0].Transition.StateAfter = D3D12_RESOURCE_STATE_RESOLVE_SOURCE;
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barriers[1].Transition.Subresource = dst_subres,
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barriers[1].Transition.StateBefore = dst_state;
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barriers[1].Transition.StateAfter = D3D12_RESOURCE_STATE_RESOLVE_DEST;
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ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, ARRAY_SIZE(barriers), barriers);
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ID3D12GraphicsCommandList1_ResolveSubresource(cmdbuf->cmdlist,
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dst_img->res, src_subres,
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src_img->res, dst_subres,
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dst->srv_desc.Format);
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DZN_SWAP(D3D12_RESOURCE_STATES,
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barriers[0].Transition.StateBefore,
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barriers[0].Transition.StateAfter);
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DZN_SWAP(D3D12_RESOURCE_STATES,
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barriers[1].Transition.StateBefore,
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barriers[1].Transition.StateAfter);
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ID3D12GraphicsCommandList1_ResourceBarrier(cmdbuf->cmdlist, ARRAY_SIZE(barriers), barriers);
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}
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}
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}
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VKAPI_ATTR void VKAPI_CALL
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dzn_CmdBeginRendering(VkCommandBuffer commandBuffer,
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const VkRenderingInfo *pRenderingInfo)
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{
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VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
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D3D12_RECT new_render_area = {
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.left = pRenderingInfo->renderArea.offset.x,
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.top = pRenderingInfo->renderArea.offset.y,
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.right = (LONG)(pRenderingInfo->renderArea.offset.x + pRenderingInfo->renderArea.extent.width),
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.bottom = (LONG)(pRenderingInfo->renderArea.offset.y + pRenderingInfo->renderArea.extent.height),
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};
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// The render area has an impact on the scissor state.
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if (memcmp(&cmdbuf->state.render.area, &new_render_area, sizeof(new_render_area))) {
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cmdbuf->state.dirty |= DZN_CMD_DIRTY_SCISSORS;
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cmdbuf->state.render.area = new_render_area;
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}
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cmdbuf->state.render.flags = pRenderingInfo->flags;
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cmdbuf->state.render.layer_count = pRenderingInfo->layerCount;
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cmdbuf->state.render.view_mask = pRenderingInfo->viewMask;
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D3D12_CPU_DESCRIPTOR_HANDLE rt_handles[MAX_RTS] = { 0 };
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D3D12_CPU_DESCRIPTOR_HANDLE zs_handle = { 0 };
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cmdbuf->state.render.attachments.color_count = pRenderingInfo->colorAttachmentCount;
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for (uint32_t i = 0; i < pRenderingInfo->colorAttachmentCount; i++) {
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const VkRenderingAttachmentInfo *att = &pRenderingInfo->pColorAttachments[i];
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VK_FROM_HANDLE(dzn_image_view, iview, att->imageView);
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cmdbuf->state.render.attachments.colors[i].iview = iview;
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cmdbuf->state.render.attachments.colors[i].layout = att->imageLayout;
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cmdbuf->state.render.attachments.colors[i].resolve.mode = att->resolveMode;
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cmdbuf->state.render.attachments.colors[i].resolve.iview =
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dzn_image_view_from_handle(att->resolveImageView);
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cmdbuf->state.render.attachments.colors[i].resolve.layout =
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att->resolveImageLayout;
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cmdbuf->state.render.attachments.colors[i].store_op = att->storeOp;
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if (!iview)
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continue;
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struct dzn_image *img = container_of(iview->vk.image, struct dzn_image, vk);
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rt_handles[i] = dzn_cmd_buffer_get_rtv(cmdbuf, img, &iview->rtv_desc);
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}
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if (pRenderingInfo->pDepthAttachment) {
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const VkRenderingAttachmentInfo *att = pRenderingInfo->pDepthAttachment;
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cmdbuf->state.render.attachments.depth.iview =
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dzn_image_view_from_handle(att->imageView);
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cmdbuf->state.render.attachments.depth.layout = att->imageLayout;
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cmdbuf->state.render.attachments.depth.resolve.mode = att->resolveMode;
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cmdbuf->state.render.attachments.depth.resolve.iview =
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dzn_image_view_from_handle(att->resolveImageView);
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cmdbuf->state.render.attachments.depth.resolve.layout =
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att->resolveImageLayout;
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cmdbuf->state.render.attachments.depth.store_op = att->storeOp;
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}
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if (pRenderingInfo->pStencilAttachment) {
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const VkRenderingAttachmentInfo *att = pRenderingInfo->pStencilAttachment;
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cmdbuf->state.render.attachments.stencil.iview =
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dzn_image_view_from_handle(att->imageView);
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cmdbuf->state.render.attachments.stencil.layout = att->imageLayout;
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cmdbuf->state.render.attachments.stencil.resolve.mode = att->resolveMode;
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cmdbuf->state.render.attachments.stencil.resolve.iview =
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dzn_image_view_from_handle(att->resolveImageView);
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cmdbuf->state.render.attachments.stencil.resolve.layout =
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att->resolveImageLayout;
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cmdbuf->state.render.attachments.stencil.store_op = att->storeOp;
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}
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if (pRenderingInfo->pDepthAttachment || pRenderingInfo->pStencilAttachment) {
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struct dzn_image_view *z_iview =
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pRenderingInfo->pDepthAttachment ?
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dzn_image_view_from_handle(pRenderingInfo->pDepthAttachment->imageView) :
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NULL;
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struct dzn_image_view *s_iview =
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pRenderingInfo->pStencilAttachment ?
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dzn_image_view_from_handle(pRenderingInfo->pStencilAttachment->imageView) :
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NULL;
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struct dzn_image_view *iview = z_iview ? z_iview : s_iview;
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assert(!z_iview || !s_iview || z_iview == s_iview);
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if (iview) {
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struct dzn_image *img = container_of(iview->vk.image, struct dzn_image, vk);
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zs_handle = dzn_cmd_buffer_get_dsv(cmdbuf, img, &iview->dsv_desc);
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}
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}
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ID3D12GraphicsCommandList1_OMSetRenderTargets(cmdbuf->cmdlist,
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pRenderingInfo->colorAttachmentCount,
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pRenderingInfo->colorAttachmentCount ? rt_handles : NULL,
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FALSE, zs_handle.ptr ? &zs_handle : NULL);
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for (uint32_t a = 0; a < pRenderingInfo->colorAttachmentCount; a++) {
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const VkRenderingAttachmentInfo *att = &pRenderingInfo->pColorAttachments[a];
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VK_FROM_HANDLE(dzn_image_view, iview, att->imageView);
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if (iview != NULL && att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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dzn_cmd_buffer_clear_attachment(cmdbuf, iview, &att->clearValue,
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VK_IMAGE_ASPECT_COLOR_BIT, 0, ~0, 1,
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&cmdbuf->state.render.area);
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}
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}
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if (pRenderingInfo->pDepthAttachment || pRenderingInfo->pStencilAttachment) {
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const VkRenderingAttachmentInfo *z_att = pRenderingInfo->pDepthAttachment;
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const VkRenderingAttachmentInfo *s_att = pRenderingInfo->pStencilAttachment;
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struct dzn_image_view *z_iview = z_att ? dzn_image_view_from_handle(z_att->imageView) : NULL;
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struct dzn_image_view *s_iview = s_att ? dzn_image_view_from_handle(s_att->imageView) : NULL;
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struct dzn_image_view *iview = z_iview ? z_iview : s_iview;
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assert(!z_iview || !s_iview || z_iview == s_iview);
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VkImageAspectFlags aspects = 0;
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VkClearValue clear_val;
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if (z_iview && z_att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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aspects |= VK_IMAGE_ASPECT_DEPTH_BIT;
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clear_val.depthStencil.depth = z_att->clearValue.depthStencil.depth;
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}
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if (s_iview && s_att->loadOp == VK_ATTACHMENT_LOAD_OP_CLEAR) {
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aspects |= VK_IMAGE_ASPECT_STENCIL_BIT;
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clear_val.depthStencil.stencil = s_att->clearValue.depthStencil.stencil;
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}
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if (aspects != 0) {
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dzn_cmd_buffer_clear_attachment(cmdbuf, iview, &clear_val,
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aspects, 0, ~0, 1,
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&cmdbuf->state.render.area);
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}
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}
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}
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VKAPI_ATTR void VKAPI_CALL
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dzn_CmdEndRendering(VkCommandBuffer commandBuffer)
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{
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VK_FROM_HANDLE(dzn_cmd_buffer, cmdbuf, commandBuffer);
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for (uint32_t i = 0; i < cmdbuf->state.render.attachments.color_count; i++) {
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dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
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&cmdbuf->state.render.attachments.colors[i],
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VK_IMAGE_ASPECT_COLOR_BIT);
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}
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dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
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&cmdbuf->state.render.attachments.depth,
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VK_IMAGE_ASPECT_DEPTH_BIT);
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dzn_cmd_buffer_resolve_rendering_attachment(cmdbuf,
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&cmdbuf->state.render.attachments.stencil,
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VK_IMAGE_ASPECT_STENCIL_BIT);
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memset(&cmdbuf->state.render, 0, sizeof(cmdbuf->state.render));
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}
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VKAPI_ATTR void VKAPI_CALL
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dzn_CmdBindPipeline(VkCommandBuffer commandBuffer,
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VkPipelineBindPoint pipelineBindPoint,
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@ -78,6 +78,7 @@ dzn_physical_device_get_extensions(struct dzn_physical_device *pdev)
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{
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pdev->vk.supported_extensions = (struct vk_device_extension_table) {
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.KHR_descriptor_update_template = true,
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.KHR_dynamic_rendering = true,
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.KHR_shader_draw_parameters = true,
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#ifdef DZN_USE_WSI_PLATFORM
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.KHR_swapchain = true,
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@ -778,9 +778,13 @@ dzn_graphics_pipeline_create(struct dzn_device *device,
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const VkAllocationCallbacks *pAllocator,
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VkPipeline *out)
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{
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const VkPipelineRenderingCreateInfo *ri = (const VkPipelineRenderingCreateInfo *)
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vk_find_struct_const(pCreateInfo, PIPELINE_RENDERING_CREATE_INFO);
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VK_FROM_HANDLE(dzn_render_pass, pass, pCreateInfo->renderPass);
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VK_FROM_HANDLE(dzn_pipeline_layout, layout, pCreateInfo->layout);
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const struct dzn_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
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uint32_t color_count = 0;
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VkFormat color_fmts[MAX_RTS] = { 0 };
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VkFormat zs_fmt = VK_FORMAT_UNDEFINED;
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uint32_t stage_mask = 0;
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VkResult ret;
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HRESULT hres = 0;
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@ -841,26 +845,46 @@ dzn_graphics_pipeline_create(struct dzn_device *device,
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dzn_graphics_pipeline_translate_zsa(pipeline, &desc, pCreateInfo);
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dzn_graphics_pipeline_translate_blend(pipeline, &desc, pCreateInfo);
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desc.NumRenderTargets = subpass->color_count;
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for (uint32_t i = 0; i < subpass->color_count; i++) {
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uint32_t idx = subpass->colors[i].idx;
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if (pass) {
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const struct dzn_subpass *subpass = &pass->subpasses[pCreateInfo->subpass];
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color_count = subpass->color_count;
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for (uint32_t i = 0; i < subpass->color_count; i++) {
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uint32_t idx = subpass->colors[i].idx;
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if (idx == VK_ATTACHMENT_UNUSED) continue;
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if (idx == VK_ATTACHMENT_UNUSED) continue;
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const struct dzn_attachment *attachment = &pass->attachments[idx];
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const struct dzn_attachment *attachment = &pass->attachments[idx];
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color_fmts[i] = attachment->format;
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}
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if (subpass->zs.idx != VK_ATTACHMENT_UNUSED) {
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const struct dzn_attachment *attachment =
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&pass->attachments[subpass->zs.idx];
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zs_fmt = attachment->format;
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}
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} else if (ri) {
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color_count = ri->colorAttachmentCount;
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memcpy(color_fmts, ri->pColorAttachmentFormats,
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sizeof(color_fmts[0]) * color_count);
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if (ri->depthAttachmentFormat != VK_FORMAT_UNDEFINED)
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zs_fmt = ri->depthAttachmentFormat;
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else if (ri->stencilAttachmentFormat != VK_FORMAT_UNDEFINED)
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zs_fmt = ri->stencilAttachmentFormat;
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}
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desc.NumRenderTargets = color_count;
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for (uint32_t i = 0; i < color_count; i++) {
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desc.RTVFormats[i] =
|
||||
dzn_image_get_dxgi_format(attachment->format,
|
||||
dzn_image_get_dxgi_format(color_fmts[i],
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT,
|
||||
VK_IMAGE_ASPECT_COLOR_BIT);
|
||||
}
|
||||
|
||||
if (subpass->zs.idx != VK_ATTACHMENT_UNUSED) {
|
||||
const struct dzn_attachment *attachment =
|
||||
&pass->attachments[subpass->zs.idx];
|
||||
|
||||
if (zs_fmt != VK_FORMAT_UNDEFINED) {
|
||||
desc.DSVFormat =
|
||||
dzn_image_get_dxgi_format(attachment->format,
|
||||
dzn_image_get_dxgi_format(zs_fmt,
|
||||
VK_IMAGE_USAGE_DEPTH_STENCIL_ATTACHMENT_BIT,
|
||||
VK_IMAGE_ASPECT_DEPTH_BIT |
|
||||
VK_IMAGE_ASPECT_STENCIL_BIT);
|
||||
|
|
|
@ -458,11 +458,32 @@ struct dzn_cmd_buffer_push_constant_state {
|
|||
uint32_t values[MAX_PUSH_CONSTANT_DWORDS];
|
||||
};
|
||||
|
||||
struct dzn_rendering_attachment {
|
||||
struct dzn_image_view *iview;
|
||||
VkImageLayout layout;
|
||||
struct {
|
||||
VkResolveModeFlagBits mode;
|
||||
struct dzn_image_view *iview;
|
||||
VkImageLayout layout;
|
||||
} resolve;
|
||||
VkAttachmentStoreOp store_op;
|
||||
};
|
||||
|
||||
#define MAX_RTS D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
|
||||
|
||||
struct dzn_cmd_buffer_state {
|
||||
const struct dzn_pipeline *pipeline;
|
||||
struct dzn_descriptor_heap *heaps[NUM_POOL_TYPES];
|
||||
struct {
|
||||
VkRenderingFlags flags;
|
||||
D3D12_RECT area;
|
||||
uint32_t layer_count;
|
||||
uint32_t view_mask;
|
||||
struct {
|
||||
uint32_t color_count;
|
||||
struct dzn_rendering_attachment colors[MAX_RTS];
|
||||
struct dzn_rendering_attachment depth, stencil;
|
||||
} attachments;
|
||||
struct dzn_render_pass *pass;
|
||||
uint32_t subpass;
|
||||
struct dzn_framebuffer *framebuffer;
|
||||
|
@ -664,7 +685,6 @@ struct dzn_descriptor_update_template {
|
|||
const struct dzn_descriptor_update_template_entry *entries;
|
||||
};
|
||||
|
||||
#define MAX_RTS D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT
|
||||
#define MAX_INPUT_ATTACHMENTS 4
|
||||
|
||||
struct dzn_subpass {
|
||||
|
|
Loading…
Reference in New Issue