mesa/st: simplify format usage in st_bind_egl_image

the formats handled in the switch statement will always return an
unknown mesa format, so process them directly and leave the default
case for other/unknown formats

no functional changes

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
This commit is contained in:
Mike Blumenkrantz 2019-05-29 16:41:59 -04:00 committed by Kenneth Graunke
parent 9b1b971491
commit 2cc85670a7
1 changed files with 13 additions and 15 deletions

View File

@ -196,25 +196,23 @@ st_bind_egl_image(struct gl_context *ctx,
stObj->surface_based = GL_TRUE;
}
texFormat = st_pipe_format_to_mesa_format(stimg->format);
/* TODO RequiredTextureImageUnits should probably be reset back
* to 1 somewhere if different texture is bound??
*/
if (texFormat == MESA_FORMAT_NONE) {
switch (stimg->format) {
case PIPE_FORMAT_NV12:
texFormat = MESA_FORMAT_R_UNORM8;
texObj->RequiredTextureImageUnits = 2;
break;
case PIPE_FORMAT_IYUV:
texFormat = MESA_FORMAT_R_UNORM8;
texObj->RequiredTextureImageUnits = 3;
break;
default:
unreachable("bad YUV format!");
}
switch (stimg->format) {
case PIPE_FORMAT_NV12:
texFormat = MESA_FORMAT_R_UNORM8;
texObj->RequiredTextureImageUnits = 2;
break;
case PIPE_FORMAT_IYUV:
texFormat = MESA_FORMAT_R_UNORM8;
texObj->RequiredTextureImageUnits = 3;
break;
default:
texFormat = st_pipe_format_to_mesa_format(stimg->format);
break;
}
assert(texFormat != MESA_FORMAT_NONE);
_mesa_init_teximage_fields(ctx, texImage,
stimg->texture->width0, stimg->texture->height0,