panfrost/ci: Improve coverage for T860
By skipping slower tests such as `.*3_level_array.*`, we can add more tests to CI without dramatically increase job duration. Besides that, this patch also increases coverage by adding different kinds of tests that were previously untested, failing or slowed CI too much. Signed-off-by: Italo Nicola <italonicola@collabora.com> Reviewed-by: Tomeu Vizoso <tomeu.vizoso@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/10855>
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@ -12,3 +12,8 @@ dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_x,Fa
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_dst_y,Fail
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_x,Fail
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dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_min_reverse_src_y,Fail
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dEQP-GLES31.functional.shaders.framebuffer_fetch.framebuffer_format.rgb10_a2,Fail
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dEQP-GLES31.functional.draw_base_vertex.draw_elements_instanced_base_vertex.builtin_variable.vertex_id,Fail
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dEQP-GLES31.functional.draw_base_vertex.draw_range_elements_base_vertex.builtin_variable.vertex_id,Fail
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dEQP-GLES31.functional.draw_base_vertex.draw_elements_base_vertex.builtin_variable.vertex_id,Fail
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@ -9,65 +9,33 @@ dEQP-GLES[0-9]*.stress.*
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# These are really slow on tiling architectures (including llvmpipe).
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dEQP-GLES[0-9]*.functional.flush_finish.*
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# GLES 3.1 is not fully supported yet, some of these crash, some are slow, and
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# some are untested.
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# Skip slow tests to improve job duration
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dEQP-GLES31.functional.*mat[2-4].*
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.*3_level_array.*
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.*3_level_struct_array.*
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# GLES 3.1 is not fully supported yet, some of these crash, some hang, and some are untested.
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dEQP-GLES31.functional.android_extension_pack.*
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dEQP-GLES31.functional.blend_equation_advanced.*
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dEQP-GLES31.functional.copy_image.*
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dEQP-GLES31.functional.draw_base_vertex.*
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dEQP-GLES31.functional.draw_buffers_indexed.*
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dEQP-GLES31.functional.draw_indirect.*
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dEQP-GLES31.functional.fbo.*
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dEQP-GLES31.functional.geometry_shading.*
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dEQP-GLES31.functional.image_load_store.*
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dEQP-GLES31.functional.layout_binding.*
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dEQP-GLES31.functional.multisample.*
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dEQP-GLES31.functional.program_uniform.*
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dEQP-GLES31.functional.sample_shading.*
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dEQP-GLES31.functional.separate_shader.*
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dEQP-GLES31.functional.srgb_texture_decode.*
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dEQP-GLES31.functional.ssbo.*
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dEQP-GLES31.functional.state_query.*
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dEQP-GLES31.functional.stencil_texturing.*
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dEQP-GLES31.functional.synchronization.*
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dEQP-GLES31.functional.tessellation.*
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dEQP-GLES31.functional.tessellation_geometry_interaction.*
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dEQP-GLES31.functional.texture.*
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dEQP-GLES31.functional.ubo.*
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dEQP-GLES31.functional.vertex_attribute_binding.*
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dEQP-GLES31.functional.compute.indirect_dispatch.*
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dEQP-GLES31.functional.debug.async.*
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dEQP-GLES31.functional.debug.error_filters.*
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dEQP-GLES31.functional.debug.error_groups.*
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dEQP-GLES31.functional.debug.externally_generated.*
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dEQP-GLES31.functional.debug.object_labels.*
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dEQP-GLES31.functional.debug.state_query.*
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dEQP-GLES31.functional.shaders.arrays.*
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dEQP-GLES31.functional.shaders.arrays_of_arrays.*
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dEQP-GLES31.functional.shaders.framebuffer_fetch.*
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dEQP-GLES31.functional.shaders.multisample_interpolation.*
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dEQP-GLES31.functional.shaders.opaque_type_indexing.*
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dEQP-GLES31.functional.shaders.sample_variables.*
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dEQP-GLES31.functional.program_interface_query.uniform.array_size.*
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dEQP-GLES31.functional.program_interface_query.uniform.array_stride.*
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dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.*
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dEQP-GLES31.functional.program_interface_query.uniform.block_index.*
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dEQP-GLES31.functional.program_interface_query.uniform.location.*
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dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.*
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dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.*
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dEQP-GLES31.functional.program_interface_query.uniform.name_length.*
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dEQP-GLES31.functional.program_interface_query.uniform.offset.*
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dEQP-GLES31.functional.program_interface_query.uniform.random.*
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dEQP-GLES31.functional.program_interface_query.uniform.resource_list.*
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dEQP-GLES31.functional.program_interface_query.uniform.type.*
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dEQP-GLES31.functional.program_interface_query.uniform_block.active_variables.*
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dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_binding.*
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dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_data_size.*
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dEQP-GLES31.functional.program_interface_query.uniform_block.name_length.*
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dEQP-GLES31.functional.program_interface_query.uniform_block.resource_list.*
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dEQP-GLES31.functional.shaders.builtin_constants.geometry_shader.*
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dEQP-GLES31.functional.shaders.builtin_constants.sample_variables.*
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dEQP-GLES31.functional.shaders.builtin_constants.tessellation_shader.*
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dEQP-GLES31.functional.shaders.builtin_functions.*
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dEQP-GLES31.functional.debug.negative_coverage.*
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dEQP-GLES31.functional.*mat[2-4].*
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# Skip some GLES 3.2 tests that are part of dEQP-GLES31
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dEQP-GLES31.*es32.*
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