ac/nir: Fix nir_texop_lod on GFX for 1D arrays.

Fixes: 1bcb953e16 'radv: handle GFX9 1D textures'
Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Bas Nieuwenhuizen 2017-10-22 18:32:14 +02:00
parent da9c3cd3ee
commit 2c5b43c87f
1 changed files with 3 additions and 1 deletions

View File

@ -4747,7 +4747,9 @@ static void visit_tex(struct ac_nir_context *ctx, nir_tex_instr *instr)
filler = LLVMConstReal(ctx->ac.f32, 0.5);
if (instr->sampler_dim == GLSL_SAMPLER_DIM_1D) {
if (instr->is_array) {
/* No nir_texop_lod, because it does not take a slice
* even with array textures. */
if (instr->is_array && instr->op != nir_texop_lod ) {
address[count] = address[count - 1];
address[count - 1] = filler;
count++;