mesa: add get support for TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Signed-off-by: Dave Airlie <airlied@redhat.com>
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@ -335,6 +335,7 @@ EXTRA_EXT(ARB_blend_func_extended);
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EXTRA_EXT(ARB_uniform_buffer_object);
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EXTRA_EXT(ARB_timer_query);
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EXTRA_EXT(ARB_map_buffer_alignment);
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EXTRA_EXT(ARB_texture_cube_map_array);
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static const int
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extra_NV_primitive_restart[] = {
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@ -667,6 +668,7 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
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case GL_TEXTURE_BINDING_CUBE_MAP_ARB:
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case GL_TEXTURE_BINDING_RECTANGLE_NV:
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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case GL_TEXTURE_BINDING_CUBE_MAP_ARRAY:
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unit = ctx->Texture.CurrentUnit;
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v->value_int =
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ctx->Texture.Unit[unit].CurrentTex[d->offset]->Name;
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@ -688,6 +688,9 @@ descriptor=[
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# GL_ARB_map_buffer_alignment
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[ "MIN_MAP_BUFFER_ALIGNMENT", "CONTEXT_INT(Const.MinMapBufferAlignment), extra_ARB_map_buffer_alignment" ],
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# GL_ARB_texture_cube_map_array
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[ "TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB", "LOC_CUSTOM, TYPE_INT, TEXTURE_CUBE_ARRAY_INDEX, extra_ARB_texture_cube_map_array" ],
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]}
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]
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