asahi: Align linear texture's strides to 64 bytes
Required to pack the stride, and should improve cache performance. Signed-off-by: Alyssa Rosenzweig <alyssa@rosenzweig.io> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14903>
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@ -178,8 +178,11 @@ agx_resource_create(struct pipe_screen *screen,
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height = ALIGN_POT(height, tile);
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}
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nresource->slices[l].line_stride =
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util_format_get_stride(templ->format, width);
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/* Align stride to presumed cache line */
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nresource->slices[l].line_stride = util_format_get_stride(templ->format, width);
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if (nresource->modifier == DRM_FORMAT_MOD_LINEAR) {
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nresource->slices[l].line_stride = ALIGN_POT(nresource->slices[l].line_stride, 64);
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}
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nresource->slices[l].offset = offset;
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offset += ALIGN_POT(nresource->slices[l].line_stride * height, 0x80);
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