radv: fix VK_KHR_shader_float_controls dependency on GFX6-7

From the Vulkan spec 1.1.126 :
   "VK_SHADER_FLOAT_CONTROLS_INDEPENDENCE_32_BIT_ONLY_KHR specifies
    that shader float controls for 32-bit floating point can be set
    independently; other bit widths must be set identically to each
    other."

Forgot to update this when I enabled that extension recently.

Fixes dEQP-VK.spirv_assembly.instruction.compute.float_controls.independence_settings.independence_setting

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
This commit is contained in:
Samuel Pitoiset 2019-10-24 15:16:07 +02:00
parent e137b3a9b7
commit 2bf8a9b337
1 changed files with 3 additions and 3 deletions

View File

@ -1520,10 +1520,10 @@ void radv_GetPhysicalDeviceProperties2(
properties->shaderSignedZeroInfNanPreserveFloat16 = pdevice->rad_info.chip_class >= GFX8;
properties->shaderDenormFlushToZeroFloat64 = false;
properties->shaderDenormPreserveFloat64 = true;
properties->shaderRoundingModeRTEFloat64 = true;
properties->shaderDenormPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
properties->shaderRoundingModeRTEFloat64 = pdevice->rad_info.chip_class >= GFX8;
properties->shaderRoundingModeRTZFloat64 = false;
properties->shaderSignedZeroInfNanPreserveFloat64 = true;
properties->shaderSignedZeroInfNanPreserveFloat64 = pdevice->rad_info.chip_class >= GFX8;
break;
}
default: