mesa: Move sanity check of BindVertexBuffer for OpenGL ES 3.1
Sanity check of BindVertexBuffer for OpenGL ES in _mesa_handle_bind_buffer_gen breaks OpenGL ES 2 conformance. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=93426 Signed-off-by: Marta Lofstedt <marta.lofstedt@intel.com> Reviewed-by: Tapani Pälli <tapani.palli@intel.com>
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@ -953,7 +953,7 @@ _mesa_handle_bind_buffer_gen(struct gl_context *ctx,
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{
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struct gl_buffer_object *buf = *buf_handle;
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if (!buf && (ctx->API == API_OPENGL_CORE || _mesa_is_gles31(ctx))) {
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if (!buf && (ctx->API == API_OPENGL_CORE)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", caller);
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return false;
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}
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@ -1744,6 +1744,10 @@ vertex_array_vertex_buffer(struct gl_context *ctx,
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} else if (buffer != 0) {
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vbo = _mesa_lookup_bufferobj(ctx, buffer);
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if (!vbo && _mesa_is_gles31(ctx)) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-gen name)", func);
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return;
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}
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/* From the GL_ARB_vertex_attrib_array spec:
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*
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* "[Core profile only:]
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