ci/freedreno: Mark an a630 piglit flake from async shader compiling.
It seems that right around when we enabled piglit, some timing also changed so this one started flaking. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9660>
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@ -12,3 +12,7 @@ glx@glx-copy-sub-buffer samples=2
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# async shader compile asserts in shader_io_get_unique_index (slot=VARYING_SLOT_FOGC)
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shaders@glsl-fs-fogscale
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# async shader compiler asserts in get_image_samp_tex_src()'s nir_src_comp_as_uint().
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# https://gitlab.freedesktop.org/mesa/mesa/-/issues/4474
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spec@arb_shader_image_load_store@invalid
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