Fix striding of color material inputs. (Fixes glean colorLitPerf)

This commit is contained in:
Keith Whitwell 2001-04-19 12:22:09 +00:00
parent 72fc93302c
commit 2b7c042525
2 changed files with 33 additions and 30 deletions

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@ -1,4 +1,4 @@
/* $Id: macros.h,v 1.20 2001/03/18 08:53:49 gareth Exp $ */ /* $Id: macros.h,v 1.21 2001/04/19 12:22:09 keithw Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@ -73,7 +73,8 @@
#define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i)) #define STRIDE_F(p, i) (p = (GLfloat *)((GLubyte *)p + i))
#define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i)) #define STRIDE_UI(p, i) (p = (GLuint *)((GLubyte *)p + i))
#define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i)) #define STRIDE_4UB(p, i) (p = (GLubyte (*)[4])((GLubyte *)p + i))
#define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLchan *)p + i)) #define STRIDE_4CHAN(p, i) (p = (GLchan (*)[4])((GLubyte *)p + i))
#define STRIDE_CHAN(p, i) (p = (GLchan *)((GLubyte *)p + i))
#define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i)) #define STRIDE_T(p, t, i) (p = (t)((GLubyte *)p + i))

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@ -1,4 +1,4 @@
/* $Id: t_vb_lighttmp.h,v 1.10 2001/03/12 00:48:44 gareth Exp $ */ /* $Id: t_vb_lighttmp.h,v 1.11 2001/04/19 12:22:09 keithw Exp $ */
/* /*
* Mesa 3-D graphics library * Mesa 3-D graphics library
@ -36,7 +36,7 @@
# define CHECK_MATERIAL(x) (flags[x] & VERT_MATERIAL) # define CHECK_MATERIAL(x) (flags[x] & VERT_MATERIAL)
# define CHECK_END_VB(x) (flags[x] & VERT_END_VB) # define CHECK_END_VB(x) (flags[x] & VERT_END_VB)
# if (IDX & LIGHT_COLORMATERIAL) # if (IDX & LIGHT_COLORMATERIAL)
# define CMSTRIDE STRIDE_4CHAN(CMcolor, (4 * sizeof(GLchan))) # define CMSTRIDE STRIDE_CHAN(CMcolor, (4 * sizeof(GLchan)))
# define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA) # define CHECK_COLOR_MATERIAL(x) (flags[x] & VERT_RGBA)
# define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL)) # define CHECK_VALIDATE(x) (flags[x] & (VERT_RGBA|VERT_MATERIAL))
# define DO_ANOTHER_NORMAL(x) \ # define DO_ANOTHER_NORMAL(x) \
@ -44,7 +44,7 @@
# define REUSE_LIGHT_RESULTS(x) \ # define REUSE_LIGHT_RESULTS(x) \
((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0) ((flags[x] & (VERT_RGBA|VERT_NORM|VERT_END_VB|VERT_MATERIAL)) == 0)
# else # else
# define CMSTRIDE 0 # define CMSTRIDE (void)0
# define CHECK_COLOR_MATERIAL(x) 0 # define CHECK_COLOR_MATERIAL(x) 0
# define CHECK_VALIDATE(x) (flags[x] & (VERT_MATERIAL)) # define CHECK_VALIDATE(x) (flags[x] & (VERT_MATERIAL))
# define DO_ANOTHER_NORMAL(x) \ # define DO_ANOTHER_NORMAL(x) \
@ -58,12 +58,12 @@
# define CHECK_MATERIAL(x) 0 /* no materials on array paths */ # define CHECK_MATERIAL(x) 0 /* no materials on array paths */
# define CHECK_END_VB(XX) (XX >= nr) # define CHECK_END_VB(XX) (XX >= nr)
# if (IDX & LIGHT_COLORMATERIAL) # if (IDX & LIGHT_COLORMATERIAL)
# define CMSTRIDE STRIDE_4CHAN(CMcolor, CMstride) # define CMSTRIDE STRIDE_CHAN(CMcolor, CMstride)
# define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */ # define CHECK_COLOR_MATERIAL(x) (x < nr) /* always have colormaterial */
# define CHECK_VALIDATE(x) (x < nr) # define CHECK_VALIDATE(x) (x < nr)
# define DO_ANOTHER_NORMAL(x) 0 /* always stop to recalc colormat */ # define DO_ANOTHER_NORMAL(x) 0 /* always stop to recalc colormat */
# else # else
# define CMSTRIDE 0 # define CMSTRIDE (void)0
# define CHECK_COLOR_MATERIAL(x) 0 /* no colormaterial */ # define CHECK_COLOR_MATERIAL(x) 0 /* no colormaterial */
# define CHECK_VALIDATE(x) (0) # define CHECK_VALIDATE(x) (0)
# define DO_ANOTHER_NORMAL(XX) (XX < nr) /* keep going to end of vb */ # define DO_ANOTHER_NORMAL(XX) (XX < nr) /* keep going to end of vb */
@ -97,7 +97,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
GLuint nstride = VB->NormalPtr->stride; GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4]; GLchan *CMcolor;
GLuint CMstride; GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
@ -114,10 +114,10 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
(void) nstride; (void) nstride;
(void) vstride; (void) vstride;
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ /* fprintf(stderr, "%s\n", __FUNCTION__ ); */
if (IDX & LIGHT_COLORMATERIAL) { if (IDX & LIGHT_COLORMATERIAL) {
CMcolor = (GLchan (*)[4]) VB->ColorPtr[0]->data; CMcolor = (GLchan *) VB->ColorPtr[0]->data;
CMstride = VB->ColorPtr[0]->stride; CMstride = VB->ColorPtr[0]->stride;
} }
@ -142,7 +142,7 @@ static void TAG(light_rgba_spec)( GLcontext *ctx,
struct gl_light *light; struct gl_light *light;
if ( CHECK_COLOR_MATERIAL(j) ) if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, CMcolor[j] ); _mesa_update_color_material( ctx, CMcolor );
if ( CHECK_MATERIAL(j) ) if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] ); _mesa_update_material( ctx, new_material[j], new_material_mask[j] );
@ -300,7 +300,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
GLuint nstride = VB->NormalPtr->stride; GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4]; GLchan *CMcolor;
GLuint CMstride; GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
@ -311,13 +311,13 @@ static void TAG(light_rgba)( GLcontext *ctx,
GLuint *new_material_mask = VB->MaterialMask; GLuint *new_material_mask = VB->MaterialMask;
GLuint nr = VB->Count; GLuint nr = VB->Count;
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ /* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) flags; (void) flags;
(void) nstride; (void) nstride;
(void) vstride; (void) vstride;
if (IDX & LIGHT_COLORMATERIAL) { if (IDX & LIGHT_COLORMATERIAL) {
CMcolor = VB->ColorPtr[0]->data; CMcolor = (GLchan *)VB->ColorPtr[0]->data;
CMstride = VB->ColorPtr[0]->stride; CMstride = VB->ColorPtr[0]->stride;
} }
@ -336,7 +336,7 @@ static void TAG(light_rgba)( GLcontext *ctx,
struct gl_light *light; struct gl_light *light;
if ( CHECK_COLOR_MATERIAL(j) ) if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, (GLchan *)CMcolor[j] ); _mesa_update_color_material( ctx, CMcolor );
if ( CHECK_MATERIAL(j) ) if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] ); _mesa_update_material( ctx, new_material[j], new_material_mask[j] );
@ -493,7 +493,7 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
struct light_stage_data *store = LIGHT_STAGE_DATA(stage); struct light_stage_data *store = LIGHT_STAGE_DATA(stage);
GLuint nstride = VB->NormalPtr->stride; GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4]; GLchan *CMcolor;
GLuint CMstride; GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data; GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data;
@ -506,14 +506,14 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
GLfloat base[2][3]; GLfloat base[2][3];
GLuint nr = VB->Count; GLuint nr = VB->Count;
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ /* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) input; /* doesn't refer to Eye or Obj */ (void) input; /* doesn't refer to Eye or Obj */
(void) flags; (void) flags;
(void) nr; (void) nr;
(void) nstride; (void) nstride;
if (IDX & LIGHT_COLORMATERIAL) { if (IDX & LIGHT_COLORMATERIAL) {
CMcolor = VB->ColorPtr[0]->data; CMcolor = (GLchan *)VB->ColorPtr[0]->data;
CMstride = VB->ColorPtr[0]->stride; CMstride = VB->ColorPtr[0]->stride;
} }
@ -525,9 +525,9 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
return; return;
do { do {
if ( CHECK_COLOR_MATERIAL(j) ) if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, (GLchan *)CMcolor[j] ); _mesa_update_color_material( ctx, CMcolor );
if ( CHECK_MATERIAL(j) ) if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] ); _mesa_update_material( ctx, new_material[j], new_material_mask[j] );
@ -586,11 +586,12 @@ static void TAG(light_fast_rgba_single)( GLcontext *ctx,
} }
j++; j++;
CMSTRIDE;
STRIDE_F(normal, NSTRIDE); STRIDE_F(normal, NSTRIDE);
} while (DO_ANOTHER_NORMAL(j)); } while (DO_ANOTHER_NORMAL(j));
for ( ; REUSE_LIGHT_RESULTS(j) ; j++ ) { for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE ) {
COPY_CHAN4(Fcolor[j], Fcolor[j-1]); COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
if (IDX & LIGHT_TWOSIDE) if (IDX & LIGHT_TWOSIDE)
COPY_CHAN4(Bcolor[j], Bcolor[j-1]); COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
@ -612,7 +613,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
const GLchan *sumA = ctx->Light._BaseAlpha; const GLchan *sumA = ctx->Light._BaseAlpha;
GLuint nstride = VB->NormalPtr->stride; GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4]; GLchan *CMcolor;
GLuint CMstride; GLuint CMstride;
GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data; GLchan (*Fcolor)[4] = (GLchan (*)[4]) store->LitColor[0].data;
GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data; GLchan (*Bcolor)[4] = (GLchan (*)[4]) store->LitColor[1].data;
@ -623,14 +624,14 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
GLuint nr = VB->Count; GLuint nr = VB->Count;
struct gl_light *light; struct gl_light *light;
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ /* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) flags; (void) flags;
(void) input; (void) input;
(void) nr; (void) nr;
(void) nstride; (void) nstride;
if (IDX & LIGHT_COLORMATERIAL) { if (IDX & LIGHT_COLORMATERIAL) {
CMcolor = VB->ColorPtr[0]->data; CMcolor = (GLchan *)VB->ColorPtr[0]->data;
CMstride = VB->ColorPtr[0]->stride; CMstride = VB->ColorPtr[0]->stride;
} }
@ -646,7 +647,7 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
GLfloat sum[2][3]; GLfloat sum[2][3];
if ( CHECK_COLOR_MATERIAL(j) ) if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, CMcolor[j] ); _mesa_update_color_material( ctx, CMcolor );
if ( CHECK_MATERIAL(j) ) if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] ); _mesa_update_material( ctx, new_material[j], new_material_mask[j] );
@ -699,13 +700,14 @@ static void TAG(light_fast_rgba)( GLcontext *ctx,
} }
j++; j++;
CMSTRIDE;
STRIDE_F(normal, NSTRIDE); STRIDE_F(normal, NSTRIDE);
} while (DO_ANOTHER_NORMAL(j)); } while (DO_ANOTHER_NORMAL(j));
/* Reuse the shading results while there is no change to /* Reuse the shading results while there is no change to
* normal or material values. * normal or material values.
*/ */
for ( ; REUSE_LIGHT_RESULTS(j) ; j++ ) { for ( ; REUSE_LIGHT_RESULTS(j) ; j++, CMSTRIDE ) {
COPY_CHAN4(Fcolor[j], Fcolor[j-1]); COPY_CHAN4(Fcolor[j], Fcolor[j-1]);
if (IDX & LIGHT_TWOSIDE) if (IDX & LIGHT_TWOSIDE)
COPY_CHAN4(Bcolor[j], Bcolor[j-1]); COPY_CHAN4(Bcolor[j], Bcolor[j-1]);
@ -739,7 +741,7 @@ static void TAG(light_ci)( GLcontext *ctx,
const GLfloat *vertex = (GLfloat *) input->data; const GLfloat *vertex = (GLfloat *) input->data;
GLuint nstride = VB->NormalPtr->stride; GLuint nstride = VB->NormalPtr->stride;
const GLfloat *normal = (GLfloat *)VB->NormalPtr->data; const GLfloat *normal = (GLfloat *)VB->NormalPtr->data;
GLchan (*CMcolor)[4]; GLchan *CMcolor;
GLuint CMstride; GLuint CMstride;
GLuint *flags = VB->Flag; GLuint *flags = VB->Flag;
GLuint *indexResult[2]; GLuint *indexResult[2];
@ -747,7 +749,7 @@ static void TAG(light_ci)( GLcontext *ctx,
GLuint *new_material_mask = VB->MaterialMask; GLuint *new_material_mask = VB->MaterialMask;
GLuint nr = VB->Count; GLuint nr = VB->Count;
/* fprintf(stderr, "%s\n", __FUNCTION__ ); */ /* fprintf(stderr, "%s\n", __FUNCTION__ ); */
(void) flags; (void) flags;
(void) nstride; (void) nstride;
(void) vstride; (void) vstride;
@ -764,7 +766,7 @@ static void TAG(light_ci)( GLcontext *ctx,
indexResult[1] = VB->IndexPtr[1]->data; indexResult[1] = VB->IndexPtr[1]->data;
if (IDX & LIGHT_COLORMATERIAL) { if (IDX & LIGHT_COLORMATERIAL) {
CMcolor = VB->ColorPtr[0]->data; CMcolor = (GLchan *)VB->ColorPtr[0]->data;
CMstride = VB->ColorPtr[0]->stride; CMstride = VB->ColorPtr[0]->stride;
} }
@ -778,7 +780,7 @@ static void TAG(light_ci)( GLcontext *ctx,
struct gl_light *light; struct gl_light *light;
if ( CHECK_COLOR_MATERIAL(j) ) if ( CHECK_COLOR_MATERIAL(j) )
_mesa_update_color_material( ctx, (GLchan *)CMcolor[j] ); _mesa_update_color_material( ctx, CMcolor );
if ( CHECK_MATERIAL(j) ) if ( CHECK_MATERIAL(j) )
_mesa_update_material( ctx, new_material[j], new_material_mask[j] ); _mesa_update_material( ctx, new_material[j], new_material_mask[j] );