radeonsi: get rid of the ambiguous "prologue" word

It has nothing to do with our "prolog" shader parts.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/16467>
This commit is contained in:
Marek Olšák 2022-05-05 21:07:12 -04:00
parent 4118717cba
commit 2b7906ea74
3 changed files with 4 additions and 4 deletions

View File

@ -1835,7 +1835,7 @@ void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LL
ac_build_endif(&ctx->ac, 9001);
}
void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx)
void gfx10_ngg_gs_emit_begin(struct si_shader_context *ctx)
{
/* Zero out the part of LDS scratch that is used to accumulate the
* per-stream generated primitive count.

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@ -193,7 +193,7 @@ void gfx10_ngg_build_export_prim(struct si_shader_context *ctx, LLVMValueRef use
void gfx10_ngg_culling_build_end(struct si_shader_context *ctx);
void gfx10_ngg_build_end(struct si_shader_context *ctx);
void gfx10_ngg_gs_emit_vertex(struct si_shader_context *ctx, unsigned stream, LLVMValueRef *addrs);
void gfx10_ngg_gs_emit_prologue(struct si_shader_context *ctx);
void gfx10_ngg_gs_emit_begin(struct si_shader_context *ctx);
void gfx10_ngg_gs_build_end(struct si_shader_context *ctx);
unsigned gfx10_ngg_get_scratch_dw_size(struct si_shader *shader);
bool gfx10_ngg_calculate_subgroup_info(struct si_shader *shader);

View File

@ -870,7 +870,7 @@ bool si_llvm_translate_nir(struct si_shader_context *ctx, struct si_shader *shad
/* NGG GS: Initialize LDS and insert s_barrier, which must not be inside the if statement. */
if (ctx->stage == MESA_SHADER_GEOMETRY && shader->key.ge.as_ngg)
gfx10_ngg_gs_emit_prologue(ctx);
gfx10_ngg_gs_emit_begin(ctx);
if (ctx->stage == MESA_SHADER_GEOMETRY ||
(ctx->stage == MESA_SHADER_TESS_CTRL && !shader->is_monolithic)) {
@ -928,7 +928,7 @@ bool si_llvm_translate_nir(struct si_shader_context *ctx, struct si_shader *shad
ac_build_s_barrier(&ctx->ac, ctx->stage);
}
} else if (ctx->stage == MESA_SHADER_GEOMETRY && !shader->key.ge.as_ngg) {
/* gfx10_ngg_gs_emit_prologue inserts the barrier for NGG. */
/* gfx10_ngg_gs_emit_begin inserts the barrier for NGG. */
ac_build_waitcnt(&ctx->ac, AC_WAIT_LGKM);
ac_build_s_barrier(&ctx->ac, ctx->stage);
}