i915g: Use X tiling for textures
This is what the classic driver does, and it allows faster texture uploads.
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@ -181,13 +181,8 @@ i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex)
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if (tex->b.b.target == PIPE_TEXTURE_1D)
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return I915_TILE_NONE;
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if (util_format_is_s3tc(tex->b.b.format))
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return I915_TILE_X;
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if (is->debug.use_blitter)
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return I915_TILE_X;
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else
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return I915_TILE_Y;
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/* Use X tiling for 2D, 3D and compressed textures */
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return I915_TILE_X;
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}
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