i915g: Use X tiling for textures

This is what the classic driver does, and it allows faster
texture uploads.
This commit is contained in:
Stéphane Marchesin 2012-09-10 20:56:29 -07:00
parent 0a523a8820
commit 2acc719374
1 changed files with 2 additions and 7 deletions

View File

@ -181,13 +181,8 @@ i915_texture_tiling(struct i915_screen *is, struct i915_texture *tex)
if (tex->b.b.target == PIPE_TEXTURE_1D)
return I915_TILE_NONE;
if (util_format_is_s3tc(tex->b.b.format))
return I915_TILE_X;
if (is->debug.use_blitter)
return I915_TILE_X;
else
return I915_TILE_Y;
/* Use X tiling for 2D, 3D and compressed textures */
return I915_TILE_X;
}