mesa: initialize ctx->Stencil._BackFace = 1

Back-face stencil operations didn't work correctly because this value was
zero.  It needs to be 1 or 2.  The only place it's set otherwise is in
glEnable/Disable(GL_STENCIL_TEST_TWO_SIDE_EXT).
This commit is contained in:
Brian Paul 2009-02-19 14:34:33 -07:00
parent 480bb4c217
commit 2a968113a9
1 changed files with 1 additions and 0 deletions

View File

@ -565,4 +565,5 @@ _mesa_init_stencil(GLcontext *ctx)
ctx->Stencil.WriteMask[1] = ~0U;
ctx->Stencil.WriteMask[2] = ~0U;
ctx->Stencil.Clear = 0;
ctx->Stencil._BackFace = 1;
}