freedreno/a6xx: move where we handle dirty vbo state

Historically this wasn't in fdN_emit_state(), because prior to addition
of blitter in a5xx, fdN_emit_state() was also used in the clear path.
These days that is only true for a2xx (a3xx and a4xx use u_blitter).  So
the reason for it not to be in fd6_emit_state() no longer exists.

Signed-off-by: Rob Clark <robdclark@gmail.com>
This commit is contained in:
Rob Clark 2018-10-26 13:48:38 -04:00
parent ddb7fadaf8
commit 2a74d9ae8d
3 changed files with 14 additions and 16 deletions

View File

@ -123,18 +123,6 @@ draw_impl(struct fd_context *ctx, struct fd_ringbuffer *ring,
const struct pipe_draw_info *info = emit->info;
enum pc_di_primtype primtype = ctx->primtypes[info->mode];
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) {
struct fd_ringbuffer *state;
state = fd6_build_vbo_state(emit, emit->vs);
fd6_emit_add_group(emit, state, FD6_GROUP_VBO, 0x6);
fd_ringbuffer_del(state);
state = fd6_build_vbo_state(emit, emit->bs);
fd6_emit_add_group(emit, state, FD6_GROUP_VBO_BINNING, 0x1);
fd_ringbuffer_del(state);
}
fd6_emit_state(ring, emit);
OUT_PKT4(ring, REG_A6XX_VFD_INDEX_OFFSET, 2);

View File

@ -526,8 +526,8 @@ emit_ssbos(struct fd_context *ctx, struct fd_ringbuffer *ring,
}
}
struct fd_ringbuffer *
fd6_build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp)
static struct fd_ringbuffer *
build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp)
{
const struct fd_vertex_state *vtx = emit->vtx;
int32_t i, j;
@ -626,6 +626,18 @@ fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit)
emit_marker6(ring, 5);
if (emit->dirty & (FD_DIRTY_VTXBUF | FD_DIRTY_VTXSTATE)) {
struct fd_ringbuffer *state;
state = build_vbo_state(emit, emit->vs);
fd6_emit_add_group(emit, state, FD6_GROUP_VBO, 0x6);
fd_ringbuffer_del(state);
state = build_vbo_state(emit, emit->bs);
fd6_emit_add_group(emit, state, FD6_GROUP_VBO_BINNING, 0x1);
fd_ringbuffer_del(state);
}
if (dirty & FD_DIRTY_ZSA) {
struct fd6_zsa_stateobj *zsa = fd6_zsa_stateobj(ctx->zsa);

View File

@ -174,8 +174,6 @@ bool fd6_emit_textures(struct fd_pipe *pipe, struct fd_ringbuffer *ring,
enum a6xx_state_block sb, struct fd_texture_stateobj *tex,
unsigned bcolor_offset);
struct fd_ringbuffer * fd6_build_vbo_state(struct fd6_emit *emit, const struct ir3_shader_variant *vp);
void fd6_emit_state(struct fd_ringbuffer *ring, struct fd6_emit *emit);
void fd6_emit_cs_state(struct fd_context *ctx, struct fd_ringbuffer *ring,