intel/compiler: rename brw_nir_lower_glsl_images

To brw_nir_lower_gl_images, as it will be also used on the
ARB_gl_spirv codepath, that doesn't involves GLSL at all. So the
lowering is about images following the OpenGL semantics. In any case
"brw_nir_lower_opengl_images" seemed too long to me, so I just used
gl. That shortening is already used on other parts of the code.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Alejandro Piñeiro 2018-09-05 12:34:47 +02:00
parent 960f6459be
commit 2a6182fe06
3 changed files with 5 additions and 5 deletions

View File

@ -149,8 +149,8 @@ void brw_nir_setup_arb_uniforms(void *mem_ctx, nir_shader *shader,
struct gl_program *prog,
struct brw_stage_prog_data *stage_prog_data);
void brw_nir_lower_glsl_images(nir_shader *shader,
const struct gl_program *prog);
void brw_nir_lower_gl_images(nir_shader *shader,
const struct gl_program *prog);
void brw_nir_analyze_ubo_ranges(const struct brw_compiler *compiler,
nir_shader *nir,

View File

@ -299,8 +299,8 @@ get_aoa_deref_offset(nir_builder *b,
}
void
brw_nir_lower_glsl_images(nir_shader *shader,
const struct gl_program *prog)
brw_nir_lower_gl_images(nir_shader *shader,
const struct gl_program *prog)
{
/* We put image uniforms at the end */
nir_foreach_variable(var, &shader->uniforms) {

View File

@ -140,7 +140,7 @@ brw_create_nir(struct brw_context *brw,
}
NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
NIR_PASS_V(nir, brw_nir_lower_glsl_images, prog);
NIR_PASS_V(nir, brw_nir_lower_gl_images, prog);
return nir;
}