gallium: fix out of tex memory crashes

This commit is contained in:
Brian Paul 2008-05-08 19:19:52 -06:00
parent 044d583ba1
commit 2a39dbe736
2 changed files with 13 additions and 3 deletions

View File

@ -645,7 +645,8 @@ st_TexImage(GLcontext * ctx,
if (stImage->pt) {
texImage->Data = st_texture_image_map(ctx->st, stImage, 0,
PIPE_BUFFER_USAGE_CPU_WRITE);
dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
if (stImage->surface)
dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
}
else {
/* Allocate regular memory and store the image there temporarily. */
@ -663,6 +664,11 @@ st_TexImage(GLcontext * ctx,
texImage->Data = malloc(sizeInBytes);
}
if (!texImage->Data) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage");
return;
}
DBG("Upload image %dx%dx%d row_len %x pitch %x\n",
width, height, depth, width * texelBytes, dstRowStride);
@ -906,7 +912,8 @@ st_TexSubimage(GLcontext * ctx,
if (stImage->pt) {
texImage->Data = st_texture_image_map(ctx->st, stImage, zoffset,
PIPE_BUFFER_USAGE_CPU_WRITE);
dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
if (stImage->surface)
dstRowStride = stImage->surface->pitch * stImage->surface->cpp;
}
if (!texImage->Data) {

View File

@ -197,7 +197,10 @@ st_texture_image_map(struct st_context *st, struct st_texture_image *stImage,
stImage->level, zoffset,
flags);
return screen->surface_map(screen, stImage->surface, flags);
if (stImage->surface)
return screen->surface_map(screen, stImage->surface, flags);
else
return NULL;
}