mesa: Implement glBindImageTextures
Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -33,6 +33,7 @@
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#include "context.h"
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#include "texobj.h"
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#include "teximage.h"
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#include "enums.h"
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/*
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* Define endian-invariant aliases for some mesa formats that are
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@ -481,6 +482,143 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
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void GLAPIENTRY
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_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
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{
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GET_CURRENT_CONTEXT(ctx);
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int i;
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if (!ctx->Extensions.ARB_shader_image_load_store) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
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return;
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}
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if (first + count > ctx->Const.MaxImageUnits) {
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_OPERATION error is generated if <first> + <count>
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* is greater than the number of image units supported by
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* the implementation."
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindImageTextures(first=%u + count=%d > the value of "
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"GL_MAX_IMAGE_UNITS=%u)",
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first, count, ctx->Const.MaxImageUnits);
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return;
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}
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/* Assume that at least one binding will be changed */
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FLUSH_VERTICES(ctx, 0);
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ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
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/* Note that the error semantics for multi-bind commands differ from
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* those of other GL commands.
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*
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* The Issues section in the ARB_multi_bind spec says:
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*
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* "(11) Typically, OpenGL specifies that if an error is generated by
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* a command, that command has no effect. This is somewhat
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* unfortunate for multi-bind commands, because it would require
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* a first pass to scan the entire list of bound objects for
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* errors and then a second pass to actually perform the
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* bindings. Should we have different error semantics?
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*
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* RESOLVED: Yes. In this specification, when the parameters for
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* one of the <count> binding points are invalid, that binding
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* point is not updated and an error will be generated. However,
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* other binding points in the same command will be updated if
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* their parameters are valid and no other error occurs."
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*/
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_mesa_begin_texture_lookups(ctx);
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for (i = 0; i < count; i++) {
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struct gl_image_unit *u = &ctx->ImageUnits[first + i];
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const GLuint texture = textures ? textures[i] : 0;
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if (texture != 0) {
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struct gl_texture_object *texObj;
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struct gl_texture_image *image;
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mesa_format actualFormat;
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if (!u->TexObj || u->TexObj->Name != texture) {
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texObj = _mesa_lookup_texture_locked(ctx, texture);
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if (!texObj) {
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_OPERATION error is generated if any value
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* in <textures> is not zero or the name of an existing
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* texture object (per binding)."
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindImageTextures(textures[%d]=%u "
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"is not zero or the name of an existing texture "
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"object)", i, texture);
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continue;
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}
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} else {
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texObj = u->TexObj;
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}
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image = texObj->Image[0][0];
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if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) {
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_OPERATION error is generated if the width,
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* height, or depth of the level zero texture image of
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* any texture in <textures> is zero (per binding)."
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindImageTextures(the width, height or depth "
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"of the level zero texture image of "
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"textures[%d]=%u is zero)", i, texture);
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continue;
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}
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actualFormat = get_image_format(image->InternalFormat);
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if (actualFormat == MESA_FORMAT_NONE) {
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/* The ARB_multi_bind spec says:
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*
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* "An INVALID_OPERATION error is generated if the internal
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* format of the level zero texture image of any texture
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* in <textures> is not found in table 8.33 (per binding)."
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*/
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_mesa_error(ctx, GL_INVALID_OPERATION,
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"glBindImageTextures(the internal format %s of "
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"the level zero texture image of textures[%d]=%u "
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"is not supported)",
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_mesa_lookup_enum_by_nr(image->InternalFormat),
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i, texture);
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continue;
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}
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/* Update the texture binding */
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_mesa_reference_texobj(&u->TexObj, texObj);
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u->Level = 0;
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u->Layered = _mesa_tex_target_is_layered(texObj->Target);
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u->Layer = 0;
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u->Access = GL_READ_WRITE;
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u->Format = image->InternalFormat;
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u->_ActualFormat = actualFormat;
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u->_Valid = validate_image_unit(ctx, u);
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} else {
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/* Unbind the texture from the unit */
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_mesa_reference_texobj(&u->TexObj, NULL);
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u->Level = 0;
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u->Layered = GL_FALSE;
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u->Layer = 0;
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u->Access = GL_READ_ONLY;
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u->Format = GL_R8;
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u->_ActualFormat = MESA_FORMAT_R_UNORM8;
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u->_Valid = GL_FALSE;
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}
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/* Pass the BindImageTexture call down to the device driver */
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if (ctx->Driver.BindImageTexture)
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ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
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u->Layer, u->Access, u->Format);
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}
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_mesa_end_texture_lookups(ctx);
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}
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void GLAPIENTRY
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