mesa: Implement glBindImageTextures

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Fredrik Höglund 2014-01-17 18:37:06 +01:00
parent 63995b902a
commit 2a25570456
1 changed files with 138 additions and 0 deletions

View File

@ -33,6 +33,7 @@
#include "context.h"
#include "texobj.h"
#include "teximage.h"
#include "enums.h"
/*
* Define endian-invariant aliases for some mesa formats that are
@ -481,6 +482,143 @@ _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level,
void GLAPIENTRY
_mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures)
{
GET_CURRENT_CONTEXT(ctx);
int i;
if (!ctx->Extensions.ARB_shader_image_load_store) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glBindImageTextures()");
return;
}
if (first + count > ctx->Const.MaxImageUnits) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if <first> + <count>
* is greater than the number of image units supported by
* the implementation."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTextures(first=%u + count=%d > the value of "
"GL_MAX_IMAGE_UNITS=%u)",
first, count, ctx->Const.MaxImageUnits);
return;
}
/* Assume that at least one binding will be changed */
FLUSH_VERTICES(ctx, 0);
ctx->NewDriverState |= ctx->DriverFlags.NewImageUnits;
/* Note that the error semantics for multi-bind commands differ from
* those of other GL commands.
*
* The Issues section in the ARB_multi_bind spec says:
*
* "(11) Typically, OpenGL specifies that if an error is generated by
* a command, that command has no effect. This is somewhat
* unfortunate for multi-bind commands, because it would require
* a first pass to scan the entire list of bound objects for
* errors and then a second pass to actually perform the
* bindings. Should we have different error semantics?
*
* RESOLVED: Yes. In this specification, when the parameters for
* one of the <count> binding points are invalid, that binding
* point is not updated and an error will be generated. However,
* other binding points in the same command will be updated if
* their parameters are valid and no other error occurs."
*/
_mesa_begin_texture_lookups(ctx);
for (i = 0; i < count; i++) {
struct gl_image_unit *u = &ctx->ImageUnits[first + i];
const GLuint texture = textures ? textures[i] : 0;
if (texture != 0) {
struct gl_texture_object *texObj;
struct gl_texture_image *image;
mesa_format actualFormat;
if (!u->TexObj || u->TexObj->Name != texture) {
texObj = _mesa_lookup_texture_locked(ctx, texture);
if (!texObj) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if any value
* in <textures> is not zero or the name of an existing
* texture object (per binding)."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTextures(textures[%d]=%u "
"is not zero or the name of an existing texture "
"object)", i, texture);
continue;
}
} else {
texObj = u->TexObj;
}
image = texObj->Image[0][0];
if (!image || image->Width == 0 || image->Height == 0 || image->Depth == 0) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if the width,
* height, or depth of the level zero texture image of
* any texture in <textures> is zero (per binding)."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTextures(the width, height or depth "
"of the level zero texture image of "
"textures[%d]=%u is zero)", i, texture);
continue;
}
actualFormat = get_image_format(image->InternalFormat);
if (actualFormat == MESA_FORMAT_NONE) {
/* The ARB_multi_bind spec says:
*
* "An INVALID_OPERATION error is generated if the internal
* format of the level zero texture image of any texture
* in <textures> is not found in table 8.33 (per binding)."
*/
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindImageTextures(the internal format %s of "
"the level zero texture image of textures[%d]=%u "
"is not supported)",
_mesa_lookup_enum_by_nr(image->InternalFormat),
i, texture);
continue;
}
/* Update the texture binding */
_mesa_reference_texobj(&u->TexObj, texObj);
u->Level = 0;
u->Layered = _mesa_tex_target_is_layered(texObj->Target);
u->Layer = 0;
u->Access = GL_READ_WRITE;
u->Format = image->InternalFormat;
u->_ActualFormat = actualFormat;
u->_Valid = validate_image_unit(ctx, u);
} else {
/* Unbind the texture from the unit */
_mesa_reference_texobj(&u->TexObj, NULL);
u->Level = 0;
u->Layered = GL_FALSE;
u->Layer = 0;
u->Access = GL_READ_ONLY;
u->Format = GL_R8;
u->_ActualFormat = MESA_FORMAT_R_UNORM8;
u->_Valid = GL_FALSE;
}
/* Pass the BindImageTexture call down to the device driver */
if (ctx->Driver.BindImageTexture)
ctx->Driver.BindImageTexture(ctx, u, u->TexObj, u->Level, u->Layered,
u->Layer, u->Access, u->Format);
}
_mesa_end_texture_lookups(ctx);
}
void GLAPIENTRY