gallium: tweak coords for wide lines
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0b47eb4808
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2a121e8e22
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@ -86,7 +86,10 @@ static void wideline_line( struct draw_stage *stage,
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const float dx = FABSF(pos0[0] - pos2[0]);
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const float dy = FABSF(pos0[1] - pos2[1]);
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/* small tweak to meet GL specification */
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const float bias = 0.125f;
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/*
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* Draw wide line as a quad (two tris) by "stretching" the line along
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* X or Y.
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@ -95,10 +98,10 @@ static void wideline_line( struct draw_stage *stage,
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if (dx > dy) {
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/* x-major line */
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pos0[1] = pos0[1] - half_width - 0.25f;
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pos1[1] = pos1[1] + half_width - 0.25f;
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pos2[1] = pos2[1] - half_width - 0.25f;
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pos3[1] = pos3[1] + half_width - 0.25f;
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pos0[1] = pos0[1] - half_width - bias;
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pos1[1] = pos1[1] + half_width - bias;
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pos2[1] = pos2[1] - half_width - bias;
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pos3[1] = pos3[1] + half_width - bias;
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if (pos0[0] < pos2[0]) {
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/* left to right line */
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pos0[0] -= 0.5f;
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@ -116,10 +119,10 @@ static void wideline_line( struct draw_stage *stage,
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}
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else {
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/* y-major line */
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pos0[0] = pos0[0] - half_width + 0.25f;
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pos1[0] = pos1[0] + half_width + 0.25f;
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pos2[0] = pos2[0] - half_width + 0.25f;
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pos3[0] = pos3[0] + half_width + 0.25f;
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pos0[0] = pos0[0] - half_width + bias;
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pos1[0] = pos1[0] + half_width + bias;
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pos2[0] = pos2[0] - half_width + bias;
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pos3[0] = pos3[0] + half_width + bias;
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if (pos0[1] < pos2[1]) {
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/* top to bottom line */
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pos0[1] -= 0.5f;
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