radeonsi: scan NIR shaders to obtain required info

v2: set num_instruction to 2, i.e. 1 + END (Marek)

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Nicolai Hähnle 2017-05-17 17:46:15 +02:00
parent 73c7e92d3a
commit 29d7bdd179
5 changed files with 335 additions and 6 deletions

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@ -17,6 +17,7 @@ C_SOURCES := \
si_shader.c \
si_shader.h \
si_shader_internal.h \
si_shader_nir.c \
si_shader_tgsi_alu.c \
si_shader_tgsi_mem.c \
si_shader_tgsi_setup.c \

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@ -5554,6 +5554,7 @@ static bool si_compile_tgsi_main(struct si_shader_context *ctx,
struct si_shader_selector *sel = shader->selector;
struct lp_build_tgsi_context *bld_base = &ctx->bld_base;
// TODO clean all this up!
switch (ctx->type) {
case PIPE_SHADER_VERTEX:
ctx->load_input = declare_input_vs;

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@ -632,6 +632,10 @@ unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
bool writes_samplemask);
const char *si_get_shader_name(const struct si_shader *shader, unsigned processor);
/* si_shader_nir.c */
void si_nir_scan_shader(const struct nir_shader *nir,
struct tgsi_shader_info *info);
/* Inline helpers. */
/* Return the pointer to the main shader part's pointer. */

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@ -0,0 +1,312 @@
/*
* Copyright 2017 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* on the rights to use, copy, modify, merge, publish, distribute, sub
* license, and/or sell copies of the Software, and to permit persons to whom
* the Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
* USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
#include "si_shader.h"
#include "tgsi/tgsi_from_mesa.h"
#include "compiler/nir/nir.h"
#include "compiler/nir_types.h"
static void scan_instruction(struct tgsi_shader_info *info,
nir_instr *instr)
{
if (instr->type == nir_instr_type_alu) {
nir_alu_instr *alu = nir_instr_as_alu(instr);
switch (alu->op) {
case nir_op_fddx:
case nir_op_fddy:
case nir_op_fddx_fine:
case nir_op_fddy_fine:
case nir_op_fddx_coarse:
case nir_op_fddy_coarse:
info->uses_derivatives = true;
break;
default:
break;
}
} else if (instr->type == nir_instr_type_tex) {
nir_tex_instr *tex = nir_instr_as_tex(instr);
switch (tex->op) {
case nir_texop_tex:
case nir_texop_txb:
case nir_texop_lod:
info->uses_derivatives = true;
break;
default:
break;
}
} else if (instr->type == nir_instr_type_intrinsic) {
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
switch (intr->intrinsic) {
case nir_intrinsic_load_front_face:
info->uses_frontface = 1;
break;
case nir_intrinsic_load_instance_id:
info->uses_instanceid = 1;
break;
case nir_intrinsic_load_vertex_id:
info->uses_vertexid = 1;
break;
case nir_intrinsic_load_vertex_id_zero_base:
info->uses_vertexid_nobase = 1;
break;
case nir_intrinsic_load_base_vertex:
info->uses_basevertex = 1;
break;
case nir_intrinsic_load_primitive_id:
info->uses_primid = 1;
break;
case nir_intrinsic_image_store:
case nir_intrinsic_image_atomic_add:
case nir_intrinsic_image_atomic_min:
case nir_intrinsic_image_atomic_max:
case nir_intrinsic_image_atomic_and:
case nir_intrinsic_image_atomic_or:
case nir_intrinsic_image_atomic_xor:
case nir_intrinsic_image_atomic_exchange:
case nir_intrinsic_image_atomic_comp_swap:
case nir_intrinsic_store_ssbo:
case nir_intrinsic_ssbo_atomic_add:
case nir_intrinsic_ssbo_atomic_imin:
case nir_intrinsic_ssbo_atomic_umin:
case nir_intrinsic_ssbo_atomic_imax:
case nir_intrinsic_ssbo_atomic_umax:
case nir_intrinsic_ssbo_atomic_and:
case nir_intrinsic_ssbo_atomic_or:
case nir_intrinsic_ssbo_atomic_xor:
case nir_intrinsic_ssbo_atomic_exchange:
case nir_intrinsic_ssbo_atomic_comp_swap:
info->writes_memory = true;
break;
default:
break;
}
}
}
void si_nir_scan_shader(const struct nir_shader *nir,
struct tgsi_shader_info *info)
{
nir_function *func;
unsigned i;
assert(nir->stage == MESA_SHADER_VERTEX ||
nir->stage == MESA_SHADER_FRAGMENT);
info->processor = pipe_shader_type_from_mesa(nir->stage);
info->num_tokens = 2; /* indicate that the shader is non-empty */
info->num_instructions = 2;
info->num_inputs = nir->num_inputs;
info->num_outputs = nir->num_outputs;
i = 0;
nir_foreach_variable(variable, &nir->inputs) {
unsigned semantic_name, semantic_index;
unsigned attrib_count = glsl_count_attribute_slots(variable->type,
nir->stage == MESA_SHADER_VERTEX);
assert(attrib_count == 1 && "not implemented");
/* Vertex shader inputs don't have semantics. The state
* tracker has already mapped them to attributes via
* variable->data.driver_location.
*/
if (nir->stage == MESA_SHADER_VERTEX)
continue;
/* Fragment shader position is a system value. */
if (nir->stage == MESA_SHADER_FRAGMENT &&
variable->data.location == VARYING_SLOT_POS) {
if (variable->data.pixel_center_integer)
info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] =
TGSI_FS_COORD_PIXEL_CENTER_INTEGER;
continue;
}
tgsi_get_gl_varying_semantic(variable->data.location, true,
&semantic_name, &semantic_index);
info->input_semantic_name[i] = semantic_name;
info->input_semantic_index[i] = semantic_index;
if (variable->data.sample)
info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_SAMPLE;
else if (variable->data.centroid)
info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTROID;
else
info->input_interpolate_loc[i] = TGSI_INTERPOLATE_LOC_CENTER;
enum glsl_base_type base_type =
glsl_get_base_type(glsl_without_array(variable->type));
switch (variable->data.interpolation) {
case INTERP_MODE_NONE:
if (glsl_base_type_is_integer(base_type)) {
info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
break;
}
if (semantic_name == TGSI_SEMANTIC_COLOR) {
info->input_interpolate[i] = TGSI_INTERPOLATE_COLOR;
goto persp_locations;
}
/* fall-through */
case INTERP_MODE_SMOOTH:
assert(!glsl_base_type_is_integer(base_type));
info->input_interpolate[i] = TGSI_INTERPOLATE_PERSPECTIVE;
persp_locations:
if (variable->data.sample)
info->uses_persp_sample = true;
else if (variable->data.centroid)
info->uses_persp_centroid = true;
else
info->uses_persp_center = true;
break;
case INTERP_MODE_NOPERSPECTIVE:
assert(!glsl_base_type_is_integer(base_type));
info->input_interpolate[i] = TGSI_INTERPOLATE_LINEAR;
if (variable->data.sample)
info->uses_linear_sample = true;
else if (variable->data.centroid)
info->uses_linear_centroid = true;
else
info->uses_linear_center = true;
break;
case INTERP_MODE_FLAT:
info->input_interpolate[i] = TGSI_INTERPOLATE_CONSTANT;
break;
}
/* TODO make this more precise */
if (variable->data.location == VARYING_SLOT_COL0)
info->colors_read |= 0x0f;
else if (variable->data.location == VARYING_SLOT_COL1)
info->colors_read |= 0xf0;
i++;
}
i = 0;
nir_foreach_variable(variable, &nir->outputs) {
unsigned semantic_name, semantic_index;
if (nir->stage == MESA_SHADER_FRAGMENT) {
tgsi_get_gl_frag_result_semantic(variable->data.location,
&semantic_name, &semantic_index);
} else {
tgsi_get_gl_varying_semantic(variable->data.location, true,
&semantic_name, &semantic_index);
}
info->output_semantic_name[i] = semantic_name;
info->output_semantic_index[i] = semantic_index;
info->output_usagemask[i] = TGSI_WRITEMASK_XYZW;
switch (semantic_name) {
case TGSI_SEMANTIC_PRIMID:
info->writes_primid = true;
break;
case TGSI_SEMANTIC_VIEWPORT_INDEX:
info->writes_viewport_index = true;
break;
case TGSI_SEMANTIC_LAYER:
info->writes_layer = true;
break;
case TGSI_SEMANTIC_PSIZE:
info->writes_psize = true;
break;
case TGSI_SEMANTIC_CLIPVERTEX:
info->writes_clipvertex = true;
break;
case TGSI_SEMANTIC_COLOR:
info->colors_written |= 1 << semantic_index;
break;
case TGSI_SEMANTIC_STENCIL:
info->writes_stencil = true;
break;
case TGSI_SEMANTIC_SAMPLEMASK:
info->writes_samplemask = true;
break;
case TGSI_SEMANTIC_EDGEFLAG:
info->writes_edgeflag = true;
break;
case TGSI_SEMANTIC_POSITION:
if (info->processor == PIPE_SHADER_FRAGMENT)
info->writes_z = true;
else
info->writes_position = true;
break;
}
i++;
}
nir_foreach_variable(variable, &nir->uniforms) {
const struct glsl_type *type = variable->type;
enum glsl_base_type base_type =
glsl_get_base_type(glsl_without_array(type));
unsigned aoa_size = MAX2(1, glsl_get_aoa_size(type));
/* We rely on the fact that nir_lower_samplers_as_deref has
* eliminated struct dereferences.
*/
if (base_type == GLSL_TYPE_SAMPLER)
info->samplers_declared |=
u_bit_consecutive(variable->data.binding, aoa_size);
else if (base_type == GLSL_TYPE_IMAGE)
info->images_declared |=
u_bit_consecutive(variable->data.binding, aoa_size);
}
info->num_written_clipdistance = nir->info.clip_distance_array_size;
info->num_written_culldistance = nir->info.cull_distance_array_size;
info->clipdist_writemask = u_bit_consecutive(0, info->num_written_clipdistance);
info->culldist_writemask = u_bit_consecutive(info->num_written_clipdistance,
info->num_written_culldistance);
if (info->processor == PIPE_SHADER_FRAGMENT)
info->uses_kill = nir->info.fs.uses_discard;
/* TODO make this more accurate */
info->const_buffers_declared = u_bit_consecutive(0, SI_NUM_CONST_BUFFERS);
info->shader_buffers_declared = u_bit_consecutive(0, SI_NUM_SHADER_BUFFERS);
func = (struct nir_function *)exec_list_get_head_const(&nir->functions);
nir_foreach_block(block, func->impl) {
nir_foreach_instr(instr, block)
scan_instruction(info, instr);
}
}

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@ -1971,14 +1971,25 @@ static void *si_create_shader_selector(struct pipe_context *ctx,
sel->compiler_ctx_state.tm = sctx->tm;
sel->compiler_ctx_state.debug = sctx->b.debug;
sel->compiler_ctx_state.is_debug_context = sctx->is_debug;
sel->tokens = tgsi_dup_tokens(state->tokens);
if (!sel->tokens) {
FREE(sel);
return NULL;
}
sel->so = state->stream_output;
tgsi_scan_shader(state->tokens, &sel->info);
if (state->type == PIPE_SHADER_IR_TGSI) {
sel->tokens = tgsi_dup_tokens(state->tokens);
if (!sel->tokens) {
FREE(sel);
return NULL;
}
tgsi_scan_shader(state->tokens, &sel->info);
} else {
assert(state->type == PIPE_SHADER_IR_NIR);
sel->nir = state->ir.nir;
si_nir_scan_shader(sel->nir, &sel->info);
}
sel->type = sel->info.processor;
p_atomic_inc(&sscreen->b.num_shaders_created);
si_get_active_slot_masks(&sel->info,