mesa/st: add support for semaphore object signal/wait v4
Bits to implement ServerWaitSemaphoreObject/ServerSignalSemaphoreObject v2: - corresponding changes for gallium fence->semaphore rename - flushing moved to mesa/main v3: s/semaphore/fence for pipe objects v4: add bitmap flushing Signed-off-by: Andres Rodriguez <andresx7@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -1156,14 +1156,24 @@ struct dd_function_table {
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* server's command stream
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*/
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void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
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struct gl_semaphore_object *semObj);
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struct gl_semaphore_object *semObj,
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GLuint numBufferBarriers,
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struct gl_buffer_object **bufObjs,
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GLuint numTextureBarriers,
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struct gl_texture_object **texObjs,
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const GLenum *srcLayouts);
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/**
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* Introduce an operation to signal the semaphore object in the GL
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* server's command stream
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*/
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void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
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struct gl_semaphore_object *semObj);
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struct gl_semaphore_object *semObj,
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GLuint numBufferBarriers,
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struct gl_buffer_object **bufObjs,
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GLuint numTextureBarriers,
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struct gl_texture_object **texObjs,
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const GLenum *dstLayouts);
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/*@}*/
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/**
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@ -23,6 +23,7 @@
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#include "macros.h"
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#include "mtypes.h"
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#include "bufferobj.h"
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#include "context.h"
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#include "externalobjects.h"
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#include "teximage.h"
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@ -716,7 +717,8 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_semaphore_object *semObj;
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struct gl_buffer_object **bufObjs;
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struct gl_texture_object **texObjs;
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if (!ctx->Extensions.EXT_semaphore) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSemaphoreEXT(unsupported)");
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@ -732,8 +734,20 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
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FLUSH_VERTICES(ctx, 0);
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FLUSH_CURRENT(ctx, 0);
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/* TODO: memory barriers and layout transitions */
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ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj);
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bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
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for (unsigned i = 0; i < numBufferBarriers; i++) {
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bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
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}
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texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
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for (unsigned i = 0; i < numTextureBarriers; i++) {
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texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
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}
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ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj,
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numBufferBarriers, bufObjs,
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numTextureBarriers, texObjs,
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srcLayouts);
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}
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void GLAPIENTRY
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@ -746,6 +760,8 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
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{
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GET_CURRENT_CONTEXT(ctx);
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struct gl_semaphore_object *semObj;
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struct gl_buffer_object **bufObjs;
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struct gl_texture_object **texObjs;
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if (!ctx->Extensions.EXT_semaphore) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glSignalSemaphoreEXT(unsupported)");
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@ -761,8 +777,20 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
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FLUSH_VERTICES(ctx, 0);
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FLUSH_CURRENT(ctx, 0);
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/* TODO: memory barriers and layout transitions */
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ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj);
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bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
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for (unsigned i = 0; i < numBufferBarriers; i++) {
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bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
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}
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texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
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for (unsigned i = 0; i < numTextureBarriers; i++) {
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texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
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}
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ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj,
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numBufferBarriers, bufObjs,
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numTextureBarriers, texObjs,
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dstLayouts);
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}
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void GLAPIENTRY
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@ -23,10 +23,14 @@
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#include "main/imports.h"
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#include "main/mtypes.h"
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#include "main/context.h"
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#include "main/externalobjects.h"
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#include "st_context.h"
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#include "st_texture.h"
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#include "st_cb_bitmap.h"
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#include "st_cb_bufferobjects.h"
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#include "st_cb_semaphoreobjects.h"
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#include "state_tracker/drm_driver.h"
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@ -69,10 +73,95 @@ st_import_semaphoreobj_fd(struct gl_context *ctx,
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#endif
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}
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static void
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st_server_wait_semaphore(struct gl_context *ctx,
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struct gl_semaphore_object *semObj,
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GLuint numBufferBarriers,
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struct gl_buffer_object **bufObjs,
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GLuint numTextureBarriers,
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struct gl_texture_object **texObjs,
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const GLenum *srcLayouts)
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{
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struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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struct st_buffer_object *bufObj;
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struct st_texture_object *texObj;
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/* The driver is allowed to flush during fence_server_sync, be prepared */
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st_flush_bitmap_cache(st);
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pipe->fence_server_sync(pipe, st_obj->fence);
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/**
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* According to the EXT_external_objects spec, the memory operations must
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* follow the wait. This is to make sure the flush is executed after the
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* other party is done modifying the memory.
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*
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* Relevant excerpt from section "4.2.3 Waiting for Semaphores":
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*
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* Following completion of the semaphore wait operation, memory will also be
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* made visible in the specified buffer and texture objects.
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*
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*/
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for (unsigned i = 0; i < numBufferBarriers; i++) {
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if (!bufObjs[i])
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continue;
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bufObj = st_buffer_object(bufObjs[i]);
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pipe->flush_resource(pipe, bufObj->buffer);
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}
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for (unsigned i = 0; i < numTextureBarriers; i++) {
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if (!texObjs[i])
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continue;
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texObj = st_texture_object(texObjs[i]);
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pipe->flush_resource(pipe, texObj->pt);
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}
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}
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static void
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st_server_signal_semaphore(struct gl_context *ctx,
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struct gl_semaphore_object *semObj,
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GLuint numBufferBarriers,
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struct gl_buffer_object **bufObjs,
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GLuint numTextureBarriers,
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struct gl_texture_object **texObjs,
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const GLenum *dstLayouts)
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{
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struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
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struct st_context *st = st_context(ctx);
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struct pipe_context *pipe = st->pipe;
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struct st_buffer_object *bufObj;
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struct st_texture_object *texObj;
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for (unsigned i = 0; i < numBufferBarriers; i++) {
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if (!bufObjs[i])
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continue;
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bufObj = st_buffer_object(bufObjs[i]);
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pipe->flush_resource(pipe, bufObj->buffer);
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}
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for (unsigned i = 0; i < numTextureBarriers; i++) {
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if (!texObjs[i])
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continue;
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texObj = st_texture_object(texObjs[i]);
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pipe->flush_resource(pipe, texObj->pt);
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}
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/* The driver is allowed to flush during fence_server_signal, be prepared */
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st_flush_bitmap_cache(st);
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pipe->fence_server_signal(pipe, st_obj->fence);
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}
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void
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st_init_semaphoreobject_functions(struct dd_function_table *functions)
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{
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functions->NewSemaphoreObject = st_semaphoreobj_alloc;
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functions->DeleteSemaphoreObject = st_semaphoreobj_free;
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functions->ImportSemaphoreFd = st_import_semaphoreobj_fd;
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functions->ServerWaitSemaphoreObject = st_server_wait_semaphore;
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functions->ServerSignalSemaphoreObject = st_server_signal_semaphore;
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}
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