mesa/st: add support for semaphore object signal/wait v4

Bits to implement ServerWaitSemaphoreObject/ServerSignalSemaphoreObject

v2:
  - corresponding changes for gallium fence->semaphore rename
  - flushing moved to mesa/main

v3: s/semaphore/fence for pipe objects
v4: add bitmap flushing

Signed-off-by: Andres Rodriguez <andresx7@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Andres Rodriguez 2017-10-18 15:11:27 -04:00
parent 89b52891fd
commit 29b9bd0539
3 changed files with 134 additions and 7 deletions

View File

@ -1156,14 +1156,24 @@ struct dd_function_table {
* server's command stream
*/
void (*ServerWaitSemaphoreObject)(struct gl_context *ctx,
struct gl_semaphore_object *semObj);
struct gl_semaphore_object *semObj,
GLuint numBufferBarriers,
struct gl_buffer_object **bufObjs,
GLuint numTextureBarriers,
struct gl_texture_object **texObjs,
const GLenum *srcLayouts);
/**
* Introduce an operation to signal the semaphore object in the GL
* server's command stream
*/
void (*ServerSignalSemaphoreObject)(struct gl_context *ctx,
struct gl_semaphore_object *semObj);
struct gl_semaphore_object *semObj,
GLuint numBufferBarriers,
struct gl_buffer_object **bufObjs,
GLuint numTextureBarriers,
struct gl_texture_object **texObjs,
const GLenum *dstLayouts);
/*@}*/
/**

View File

@ -23,6 +23,7 @@
#include "macros.h"
#include "mtypes.h"
#include "bufferobj.h"
#include "context.h"
#include "externalobjects.h"
#include "teximage.h"
@ -716,7 +717,8 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
{
GET_CURRENT_CONTEXT(ctx);
struct gl_semaphore_object *semObj;
struct gl_buffer_object **bufObjs;
struct gl_texture_object **texObjs;
if (!ctx->Extensions.EXT_semaphore) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glWaitSemaphoreEXT(unsupported)");
@ -732,8 +734,20 @@ _mesa_WaitSemaphoreEXT(GLuint semaphore,
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
/* TODO: memory barriers and layout transitions */
ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj);
bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
for (unsigned i = 0; i < numBufferBarriers; i++) {
bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
}
texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
for (unsigned i = 0; i < numTextureBarriers; i++) {
texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
}
ctx->Driver.ServerWaitSemaphoreObject(ctx, semObj,
numBufferBarriers, bufObjs,
numTextureBarriers, texObjs,
srcLayouts);
}
void GLAPIENTRY
@ -746,6 +760,8 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
{
GET_CURRENT_CONTEXT(ctx);
struct gl_semaphore_object *semObj;
struct gl_buffer_object **bufObjs;
struct gl_texture_object **texObjs;
if (!ctx->Extensions.EXT_semaphore) {
_mesa_error(ctx, GL_INVALID_OPERATION, "glSignalSemaphoreEXT(unsupported)");
@ -761,8 +777,20 @@ _mesa_SignalSemaphoreEXT(GLuint semaphore,
FLUSH_VERTICES(ctx, 0);
FLUSH_CURRENT(ctx, 0);
/* TODO: memory barriers and layout transitions */
ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj);
bufObjs = alloca(sizeof(struct gl_buffer_object **) * numBufferBarriers);
for (unsigned i = 0; i < numBufferBarriers; i++) {
bufObjs[i] = _mesa_lookup_bufferobj(ctx, buffers[i]);
}
texObjs = alloca(sizeof(struct gl_texture_object **) * numTextureBarriers);
for (unsigned i = 0; i < numTextureBarriers; i++) {
texObjs[i] = _mesa_lookup_texture(ctx, textures[i]);
}
ctx->Driver.ServerSignalSemaphoreObject(ctx, semObj,
numBufferBarriers, bufObjs,
numTextureBarriers, texObjs,
dstLayouts);
}
void GLAPIENTRY

View File

@ -23,10 +23,14 @@
#include "main/imports.h"
#include "main/mtypes.h"
#include "main/context.h"
#include "main/externalobjects.h"
#include "st_context.h"
#include "st_texture.h"
#include "st_cb_bitmap.h"
#include "st_cb_bufferobjects.h"
#include "st_cb_semaphoreobjects.h"
#include "state_tracker/drm_driver.h"
@ -69,10 +73,95 @@ st_import_semaphoreobj_fd(struct gl_context *ctx,
#endif
}
static void
st_server_wait_semaphore(struct gl_context *ctx,
struct gl_semaphore_object *semObj,
GLuint numBufferBarriers,
struct gl_buffer_object **bufObjs,
GLuint numTextureBarriers,
struct gl_texture_object **texObjs,
const GLenum *srcLayouts)
{
struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct st_buffer_object *bufObj;
struct st_texture_object *texObj;
/* The driver is allowed to flush during fence_server_sync, be prepared */
st_flush_bitmap_cache(st);
pipe->fence_server_sync(pipe, st_obj->fence);
/**
* According to the EXT_external_objects spec, the memory operations must
* follow the wait. This is to make sure the flush is executed after the
* other party is done modifying the memory.
*
* Relevant excerpt from section "4.2.3 Waiting for Semaphores":
*
* Following completion of the semaphore wait operation, memory will also be
* made visible in the specified buffer and texture objects.
*
*/
for (unsigned i = 0; i < numBufferBarriers; i++) {
if (!bufObjs[i])
continue;
bufObj = st_buffer_object(bufObjs[i]);
pipe->flush_resource(pipe, bufObj->buffer);
}
for (unsigned i = 0; i < numTextureBarriers; i++) {
if (!texObjs[i])
continue;
texObj = st_texture_object(texObjs[i]);
pipe->flush_resource(pipe, texObj->pt);
}
}
static void
st_server_signal_semaphore(struct gl_context *ctx,
struct gl_semaphore_object *semObj,
GLuint numBufferBarriers,
struct gl_buffer_object **bufObjs,
GLuint numTextureBarriers,
struct gl_texture_object **texObjs,
const GLenum *dstLayouts)
{
struct st_semaphore_object *st_obj = st_semaphore_object(semObj);
struct st_context *st = st_context(ctx);
struct pipe_context *pipe = st->pipe;
struct st_buffer_object *bufObj;
struct st_texture_object *texObj;
for (unsigned i = 0; i < numBufferBarriers; i++) {
if (!bufObjs[i])
continue;
bufObj = st_buffer_object(bufObjs[i]);
pipe->flush_resource(pipe, bufObj->buffer);
}
for (unsigned i = 0; i < numTextureBarriers; i++) {
if (!texObjs[i])
continue;
texObj = st_texture_object(texObjs[i]);
pipe->flush_resource(pipe, texObj->pt);
}
/* The driver is allowed to flush during fence_server_signal, be prepared */
st_flush_bitmap_cache(st);
pipe->fence_server_signal(pipe, st_obj->fence);
}
void
st_init_semaphoreobject_functions(struct dd_function_table *functions)
{
functions->NewSemaphoreObject = st_semaphoreobj_alloc;
functions->DeleteSemaphoreObject = st_semaphoreobj_free;
functions->ImportSemaphoreFd = st_import_semaphoreobj_fd;
functions->ServerWaitSemaphoreObject = st_server_wait_semaphore;
functions->ServerSignalSemaphoreObject = st_server_signal_semaphore;
}