mesa: Allow glTexImage2D with a depth component cube map.
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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@ -1636,7 +1636,8 @@ texture_error_check( struct gl_context *ctx,
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/* additional checks for depth textures */
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if (_mesa_base_tex_format(ctx, internalFormat) == GL_DEPTH_COMPONENT) {
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/* Only 1D, 2D, rect and array textures supported, not 3D or cubes */
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/* Only 1D, 2D, rect, array and cube textures supported, not 3D
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* Cubemaps are only supported for GL version > 3.0 or with EXT_gpu_shader4 */
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if (target != GL_TEXTURE_1D &&
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target != GL_PROXY_TEXTURE_1D &&
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target != GL_TEXTURE_2D &&
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@ -1646,7 +1647,9 @@ texture_error_check( struct gl_context *ctx,
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target != GL_TEXTURE_2D_ARRAY &&
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target != GL_PROXY_TEXTURE_2D_ARRAY &&
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target != GL_TEXTURE_RECTANGLE_ARB &&
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target != GL_PROXY_TEXTURE_RECTANGLE_ARB) {
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target != GL_PROXY_TEXTURE_RECTANGLE_ARB &&
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!((_mesa_is_cube_face(target) || target == GL_PROXY_TEXTURE_CUBE_MAP) &&
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(ctx->VersionMajor >= 3 || ctx->Extensions.EXT_gpu_shader4))) {
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if (!isProxy)
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_mesa_error(ctx, GL_INVALID_ENUM,
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"glTexImage(target/internalFormat)");
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