mesa: add NewVertexBuffers/NewVertexElements flags to indicate state changes

This splits the per-VAO NewArrays flag into NewVertexBuffers and
NewVertexElements, and adds a global NewVertexElements flag to be used
by drivers.

This allows gallium to skip updating vertex elements when only vertex
buffers need to be updated.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13512>
This commit is contained in:
Marek Olšák 2021-10-24 03:28:53 -04:00 committed by Marge Bot
parent ae625da7ef
commit 29877c1dce
9 changed files with 82 additions and 33 deletions

View File

@ -518,7 +518,7 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
struct gl_vertex_array_object *vao)
{
/* Make sure we do not run into problems with shared objects */
assert(!vao->SharedAndImmutable || !vao->NewArrays);
assert(!vao->SharedAndImmutable || (!vao->NewVertexBuffers && !vao->NewVertexElements));
/* Limit used for common binding scanning below. */
const GLsizeiptr MaxRelativeOffset =
@ -555,6 +555,8 @@ _mesa_update_vao_derived_arrays(struct gl_context *ctx,
/* More than 4 updates turn the VAO to dynamic. */
if (ctx->Const.AllowDynamicVAOFastPath && ++vao->NumUpdates > 4) {
vao->IsDynamic = true;
/* IsDynamic changes how vertex elements map to vertex buffers. */
vao->NewVertexElements = true;
return;
}
@ -810,7 +812,8 @@ _mesa_set_vao_immutable(struct gl_context *ctx,
struct gl_vertex_array_object *vao)
{
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewArrays = false;
vao->NewVertexBuffers = false;
vao->NewVertexElements = false;
vao->SharedAndImmutable = true;
}

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@ -188,7 +188,7 @@ static inline GLbitfield
_mesa_draw_vbo_array_bits(const struct gl_context *ctx)
{
const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
assert(!vao->NewArrays);
assert(!vao->NewVertexBuffers && !vao->NewVertexElements);
return vao->_EffEnabledVBO & ctx->Array._DrawVAOEnabledAttribs;
}
@ -202,7 +202,7 @@ static inline GLbitfield
_mesa_draw_user_array_bits(const struct gl_context *ctx)
{
const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
assert(!vao->NewArrays);
assert(!vao->NewVertexBuffers && !vao->NewVertexElements);
return ~vao->_EffEnabledVBO & ctx->Array._DrawVAOEnabledAttribs;
}
@ -216,7 +216,7 @@ static inline GLbitfield
_mesa_draw_nonzero_divisor_bits(const struct gl_context *ctx)
{
const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO;
assert(!vao->NewArrays);
assert(!vao->NewVertexBuffers && !vao->NewVertexElements);
return vao->_EffEnabledNonZeroDivisor & ctx->Array._DrawVAOEnabledAttribs;
}
@ -240,7 +240,7 @@ static inline const struct gl_vertex_buffer_binding*
_mesa_draw_buffer_binding_from_attrib(const struct gl_vertex_array_object *vao,
const struct gl_array_attributes *attrib)
{
assert(!vao->NewArrays);
assert(!vao->NewVertexBuffers && !vao->NewVertexElements);
return &vao->BufferBinding[attrib->_EffBufferBindingIndex];
}
@ -252,7 +252,7 @@ static inline const struct gl_array_attributes*
_mesa_draw_array_attrib(const struct gl_vertex_array_object *vao,
gl_vert_attrib attr)
{
assert(!vao->NewArrays);
assert(!vao->NewVertexBuffers && !vao->NewVertexElements);
const gl_attribute_map_mode map_mode = vao->_AttributeMapMode;
return &vao->VertexAttrib[_mesa_vao_attribute_map[map_mode][attr]];
}

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@ -1360,7 +1360,8 @@ copy_array_object(struct gl_context *ctx,
dest->VertexAttribBufferMask = src->VertexAttribBufferMask;
dest->NonZeroDivisorMask = src->NonZeroDivisorMask;
dest->_AttributeMapMode = src->_AttributeMapMode;
dest->NewArrays = src->NewArrays;
dest->NewVertexBuffers = src->NewVertexBuffers;
dest->NewVertexElements = src->NewVertexElements;
/* skip NumUpdates and IsDynamic because they can only increase, not decrease */
}

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@ -104,18 +104,20 @@ _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
GLbitfield filter)
{
struct gl_vertex_array_object **ptr = &ctx->Array._DrawVAO;
bool new_array = false;
bool new_vertex_buffers = false, new_vertex_elements = false;
if (*ptr != vao) {
_mesa_reference_vao_(ctx, ptr, vao);
new_array = true;
new_vertex_buffers = true;
new_vertex_elements = true;
}
if (vao->NewArrays) {
if (vao->NewVertexBuffers || vao->NewVertexElements) {
_mesa_update_vao_derived_arrays(ctx, vao);
vao->NewArrays = false;
new_array = true;
new_vertex_buffers |= vao->NewVertexBuffers;
new_vertex_elements |= vao->NewVertexElements;
vao->NewVertexBuffers = false;
vao->NewVertexElements = false;
}
assert(vao->_EnabledWithMapMode ==
@ -125,11 +127,14 @@ _mesa_set_draw_vao(struct gl_context *ctx, struct gl_vertex_array_object *vao,
const GLbitfield enabled = filter & vao->_EnabledWithMapMode;
if (ctx->Array._DrawVAOEnabledAttribs != enabled) {
ctx->Array._DrawVAOEnabledAttribs = enabled;
new_array = true;
new_vertex_buffers = true;
new_vertex_elements = true;
}
if (new_array)
if (new_vertex_buffers || new_vertex_elements) {
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
ctx->Array.NewVertexElements |= new_vertex_elements;
}
_mesa_set_varying_vp_inputs(ctx, enabled);
}

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@ -1639,8 +1639,9 @@ struct gl_vertex_array_object
/** "Enabled" with the position/generic0 attribute aliasing resolved */
GLbitfield _EnabledWithMapMode;
/** Whether the VAO has been changed. */
bool NewArrays;
/** Which states have been changed according to the gallium definitions. */
bool NewVertexBuffers;
bool NewVertexElements;
/** The index buffer (also known as the element array buffer in OpenGL). */
struct gl_buffer_object *IndexBufferObj;
@ -1704,6 +1705,17 @@ struct gl_array_attrib
* array draw is executed.
*/
GLbitfield _DrawVAOEnabledAttribs;
/**
* If gallium vertex buffers are dirty, this flag indicates whether gallium
* vertex elements are dirty too. If this is false, GL states corresponding
* to vertex elements have not been changed. Thus, this affects what will
* happen when gl_driver_flags::NewArray is set.
*
* The driver should clear this when it's done.
*/
bool NewVertexElements;
/**
* Initially or if the VAO referenced by _DrawVAO is deleted the _DrawVAO
* pointer is set to the _EmptyVAO which is just an empty VAO all the time.

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@ -531,6 +531,7 @@ set_vertex_processing_mode(struct gl_context *ctx, gl_vertex_processing_mode m)
/* On change we may get new maps into the current values */
ctx->NewDriverState |= ctx->DriverFlags.NewArray;
ctx->Array.NewVertexElements = true;
/* Finally memorize the value */
ctx->VertexProgram._VPMode = m;

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@ -184,8 +184,11 @@ _mesa_vertex_attrib_binding(struct gl_context *ctx,
array->BufferBindingIndex = bindingIndex;
if (vao->Enabled & array_bit)
vao->NewArrays = true;
if (vao->Enabled & array_bit) {
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
}
vao->NonDefaultStateMask |= array_bit | BITFIELD_BIT(bindingIndex);
}
}
@ -242,8 +245,13 @@ _mesa_bind_vertex_buffer(struct gl_context *ctx,
vbo->UsageHistory |= USAGE_ARRAY_BUFFER;
}
if (vao->Enabled & binding->_BoundArrays)
vao->NewArrays = true;
if (vao->Enabled & binding->_BoundArrays) {
vao->NewVertexBuffers = true;
/* Non-dynamic VAOs merge vertex buffers, which affects vertex elements. */
if (!vao->IsDynamic)
vao->NewVertexElements = true;
}
vao->NonDefaultStateMask |= BITFIELD_BIT(index);
}
}
@ -271,8 +279,11 @@ vertex_binding_divisor(struct gl_context *ctx,
else
vao->NonZeroDivisorMask &= ~binding->_BoundArrays;
if (vao->Enabled & binding->_BoundArrays)
vao->NewArrays = true;
if (vao->Enabled & binding->_BoundArrays) {
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
}
vao->NonDefaultStateMask |= BITFIELD_BIT(bindingIndex);
}
}
@ -656,7 +667,8 @@ _mesa_update_array_format(struct gl_context *ctx,
array->Format = new_format;
if (vao->Enabled & VERT_BIT(attrib))
vao->NewArrays = true;
vao->NewVertexElements = true;
vao->NonDefaultStateMask |= BITFIELD_BIT(attrib);
}
@ -916,8 +928,14 @@ update_array(struct gl_context *ctx,
if ((array->Stride != stride) || (array->Ptr != ptr)) {
array->Stride = stride;
array->Ptr = ptr;
if (vao->Enabled & VERT_BIT(attrib))
vao->NewArrays = true;
if (vao->Enabled & VERT_BIT(attrib)) {
vao->NewVertexBuffers = true;
/* Non-dynamic VAOs merge vertex buffers, which affects vertex elements. */
if (!vao->IsDynamic)
vao->NewVertexElements = true;
}
vao->NonDefaultStateMask |= BITFIELD_BIT(attrib);
}
@ -1889,7 +1907,8 @@ _mesa_enable_vertex_array_attribs(struct gl_context *ctx,
if (attrib_bits) {
/* was disabled, now being enabled */
vao->Enabled |= attrib_bits;
vao->NewArrays = true;
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
vao->NonDefaultStateMask |= attrib_bits;
/* Update the map mode if needed */
@ -1990,7 +2009,8 @@ _mesa_disable_vertex_array_attribs(struct gl_context *ctx,
if (attrib_bits) {
/* was enabled, now being disabled */
vao->Enabled &= ~attrib_bits;
vao->NewArrays = true;
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
/* Update the map mode if needed */
if (attrib_bits & (VERT_BIT_POS|VERT_BIT_GENERIC0))

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@ -259,7 +259,10 @@ st_RasterPos(struct gl_context *ctx, const GLfloat v[4])
* Just plug in position pointer now.
*/
rs->VAO->VertexAttrib[VERT_ATTRIB_POS].Ptr = (GLubyte *) v;
rs->VAO->NewArrays = true;
rs->VAO->NewVertexBuffers = true;
/* Non-dynamic VAOs merge vertex buffers, which changes vertex elements. */
if (!rs->VAO->IsDynamic)
rs->VAO->NewVertexElements = true;
_mesa_set_draw_vao(ctx, rs->VAO, VERT_BIT_POS);
/* Draw the point. */

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@ -255,8 +255,12 @@ _vbo_set_attrib_format(struct gl_context *ctx,
size /= 2;
_mesa_update_array_format(ctx, vao, attr, size, type, GL_RGBA,
GL_FALSE, integer, doubles, offset);
if (vao->Enabled & VERT_BIT(attr))
vao->NewArrays = true;
if (vao->Enabled & VERT_BIT(attr)) {
vao->NewVertexBuffers = true;
vao->NewVertexElements = true;
}
vao->VertexAttrib[attr].Ptr = ADD_POINTERS(buffer_offset, offset);
}