glsl: use -O1 optimization for builtin_functions.cpp with MinGW

Some versions of MinGW-w64 such as 5.3.1 and 6.2.0 produce bad code
with -O2 or -O3 causing a random driver crash when running programs
that use GLSL.  Most Mesa demos in the glsl/ directory trigger the
bug, but not the fragcoord.c test.

Use a #pragma to force -O1 for this file for later MinGW versions.
Luckily, this is basically one-time setup code.  I suspect the bug
is related to the sheer size of this file.

This should let us move to newer versions of MinGW-w64 for Mesa.

Reviewed-by: Jose Fonseca <jfonseca@vmware.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Brian Paul 2017-03-30 21:14:08 -06:00
parent 15bb0511d6
commit 2936f5c37e
1 changed files with 20 additions and 0 deletions

View File

@ -53,6 +53,26 @@
* name and parameters.
*/
/**
* Unfortunately, some versions of MinGW produce bad code if this file
* is compiled with -O2 or -O3. The resulting driver will crash in random
* places if the app uses GLSL.
* The work-around is to disable optimizations for just this file. Luckily,
* this code is basically just executed once.
*
* MinGW 4.6.3 (in Ubuntu 13.10) does not have this bug.
* MinGW 5.3.1 (in Ubuntu 16.04) definitely has this bug.
* MinGW 6.2.0 (in Ubuntu 16.10) definitely has this bug.
* MinGW x.y.z - don't know. Assume versions after 4.6.x are buggy
*/
#if defined(__MINGW32__) && ((__GNUC__ * 100) + __GNUC_MINOR >= 407)
#warning "disabling optimizations for this file to work around compiler bug"
#pragma GCC optimize("O1")
#endif
#include <stdarg.h>
#include <stdio.h>
#include "main/core.h" /* for struct gl_shader */