nir/schedule: Store a pointer to the scoreboard in nir_deps_state

nir_deps_state is a struct used as a closure for calculating the
dependencies. Previously it had two fields copied out of the scoreboard.
The closure is initialised in two seperate places. In order to make it
easier to access other members of the scoreboard in the callbacks in
later patches, the closure now just contains a pointer to the scoreboard
and the two bits of copied information are removed.

Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/5561>
This commit is contained in:
Neil Roberts 2020-06-17 15:11:44 +02:00
parent 0a18c935e1
commit 28e3209985
1 changed files with 15 additions and 15 deletions

View File

@ -122,10 +122,8 @@ typedef struct {
enum direction { F, R };
typedef struct {
nir_shader *shader;
nir_schedule_scoreboard *scoreboard;
/* Map from nir_instr to nir_schedule_node * */
struct hash_table *instr_map;
/* Map from nir_register to nir_schedule_node * */
struct hash_table *reg_map;
@ -245,8 +243,9 @@ nir_schedule_reg_src_deps(nir_src *src, void *in_state)
return true;
nir_schedule_node *dst_n = entry->data;
nir_schedule_node *src_n = nir_schedule_get_node(state->instr_map,
src->parent_instr);
nir_schedule_node *src_n =
nir_schedule_get_node(state->scoreboard->instr_map,
src->parent_instr);
add_dep(state, dst_n, src_n);
@ -261,8 +260,9 @@ nir_schedule_reg_dest_deps(nir_dest *dest, void *in_state)
if (dest->is_ssa)
return true;
nir_schedule_node *dest_n = nir_schedule_get_node(state->instr_map,
dest->reg.parent_instr);
nir_schedule_node *dest_n =
nir_schedule_get_node(state->scoreboard->instr_map,
dest->reg.parent_instr);
struct hash_entry *entry = _mesa_hash_table_search(state->reg_map,
dest->reg.reg);
@ -281,10 +281,11 @@ static bool
nir_schedule_ssa_deps(nir_ssa_def *def, void *in_state)
{
nir_deps_state *state = in_state;
nir_schedule_node *def_n = nir_schedule_get_node(state->instr_map, def->parent_instr);
struct hash_table *instr_map = state->scoreboard->instr_map;
nir_schedule_node *def_n = nir_schedule_get_node(instr_map, def->parent_instr);
nir_foreach_use(src, def) {
nir_schedule_node *use_n = nir_schedule_get_node(state->instr_map,
nir_schedule_node *use_n = nir_schedule_get_node(instr_map,
src->parent_instr);
add_read_dep(state, def_n, use_n);
@ -297,7 +298,8 @@ static void
nir_schedule_intrinsic_deps(nir_deps_state *state,
nir_intrinsic_instr *instr)
{
nir_schedule_node *n = nir_schedule_get_node(state->instr_map, &instr->instr);
nir_schedule_node *n = nir_schedule_get_node(state->scoreboard->instr_map,
&instr->instr);
switch (instr->intrinsic) {
case nir_intrinsic_load_uniform:
@ -324,7 +326,7 @@ nir_schedule_intrinsic_deps(nir_deps_state *state,
/* For some non-FS shader stages, or for some hardware, output stores
* affect the same shared memory as input loads.
*/
if (state->shader->info.stage != MESA_SHADER_FRAGMENT)
if (state->scoreboard->shader->info.stage != MESA_SHADER_FRAGMENT)
add_write_dep(state, &state->load_input, n);
/* Make sure that preceding discards stay before the store_output */
@ -438,9 +440,8 @@ static void
calculate_forward_deps(nir_schedule_scoreboard *scoreboard, nir_block *block)
{
nir_deps_state state = {
.shader = scoreboard->shader,
.scoreboard = scoreboard,
.dir = F,
.instr_map = scoreboard->instr_map,
.reg_map = _mesa_pointer_hash_table_create(NULL),
};
@ -457,9 +458,8 @@ static void
calculate_reverse_deps(nir_schedule_scoreboard *scoreboard, nir_block *block)
{
nir_deps_state state = {
.shader = scoreboard->shader,
.scoreboard = scoreboard,
.dir = R,
.instr_map = scoreboard->instr_map,
.reg_map = _mesa_pointer_hash_table_create(NULL),
};