fix mistakenly set ATIFragmentShader._Enabled bit (bug 15269)
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@ -965,7 +965,7 @@ update_program(GLcontext *ctx)
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ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
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ctx->FragmentProgram._Enabled = ctx->FragmentProgram.Enabled
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&& ctx->FragmentProgram.Current->Base.Instructions;
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&& ctx->FragmentProgram.Current->Base.Instructions;
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ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
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ctx->ATIFragmentShader._Enabled = ctx->ATIFragmentShader.Enabled
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&& ctx->ATIFragmentShader.Current->Instructions;
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&& ctx->ATIFragmentShader.Current->Instructions[0];
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/*
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/*
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* Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
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* Set the ctx->VertexProgram._Current and ctx->FragmentProgram._Current
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