i965: Make TCS precompile use the TES primitive mode when available.
If there's a linked TES program, we should just use the actual primitive mode. If not, just guess triangles (as we did before). Signed-off-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Jordan Justen <jordan.l.justen@intel.com>
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@ -307,7 +307,9 @@ brw_tcs_precompile(struct gl_context *ctx,
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/* Guess that the input and output patches have the same dimensionality. */
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key.input_vertices = shader_prog->TessCtrl.VerticesOut;
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key.tes_primitive_mode = GL_TRIANGLES;
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key.tes_primitive_mode =
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shader_prog->_LinkedShaders[MESA_SHADER_TESS_EVAL] ?
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shader_prog->TessEval.PrimitiveMode : GL_TRIANGLES;
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key.outputs_written = prog->OutputsWritten;
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key.patch_outputs_written = prog->PatchOutputsWritten;
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