aux/draw: replace binary HAVE_LLVM checks with LLVM_AVAILABLE
Signed-off-by: Eric Engestrom <eric.engestrom@intel.com> Acked-by: Michel Dänzer <mdaenzer@redhat.com>
This commit is contained in:
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ef434fbc25
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28cb16b6f8
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@ -45,7 +45,7 @@
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#include "draw_vs.h"
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#include "draw_gs.h"
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#if HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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#include "gallivm/lp_bld_init.h"
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#include "gallivm/lp_bld_limits.h"
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#include "draw_llvm.h"
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@ -78,7 +78,7 @@ draw_create_context(struct pipe_context *pipe, void *context,
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/* we need correct cpu caps for disabling denorms in draw_vbo() */
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util_cpu_detect();
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#if HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (try_llvm && draw_get_option_use_llvm()) {
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draw->llvm = draw_llvm_create(draw, (LLVMContextRef)context);
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}
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@ -112,7 +112,7 @@ draw_create(struct pipe_context *pipe)
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}
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#if HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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struct draw_context *
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draw_create_with_llvm_context(struct pipe_context *pipe,
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void *context)
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@ -220,7 +220,7 @@ void draw_destroy( struct draw_context *draw )
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draw_pt_destroy( draw );
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draw_vs_destroy( draw );
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draw_gs_destroy( draw );
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (draw->llvm)
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draw_llvm_destroy( draw->llvm );
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#endif
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@ -1027,7 +1027,7 @@ draw_set_samplers(struct draw_context *draw,
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draw->num_samplers[shader_stage] = num;
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (draw->llvm)
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draw_llvm_set_sampler_state(draw, shader_stage);
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#endif
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@ -1065,7 +1065,7 @@ draw_set_mapped_texture(struct draw_context *draw,
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uint32_t img_stride[PIPE_MAX_TEXTURE_LEVELS],
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uint32_t mip_offsets[PIPE_MAX_TEXTURE_LEVELS])
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{
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (draw->llvm)
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draw_llvm_set_mapped_texture(draw,
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shader_stage,
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@ -1085,7 +1085,7 @@ draw_set_mapped_image(struct draw_context *draw,
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uint32_t row_stride,
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uint32_t img_stride)
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{
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (draw->llvm)
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draw_llvm_set_mapped_image(draw,
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shader_stage,
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@ -1123,7 +1123,7 @@ int
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draw_get_shader_param(enum pipe_shader_type shader, enum pipe_shader_cap param)
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{
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (draw_get_option_use_llvm()) {
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switch(shader) {
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case PIPE_SHADER_VERTEX:
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@ -65,7 +65,7 @@ struct draw_so_target {
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struct draw_context *draw_create( struct pipe_context *pipe );
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#if HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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struct draw_context *draw_create_with_llvm_context(struct pipe_context *pipe,
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void *context);
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#endif
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@ -29,7 +29,7 @@
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#include "draw_private.h"
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#include "draw_context.h"
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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#include "draw_llvm.h"
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#endif
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@ -239,7 +239,7 @@ static void tgsi_gs_run(struct draw_geometry_shader *shader,
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}
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}
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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static void
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llvm_fetch_gs_input(struct draw_geometry_shader *shader,
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@ -632,7 +632,7 @@ int draw_geometry_shader_run(struct draw_geometry_shader *shader,
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shader->input = input;
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shader->input_info = input_info;
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (shader->draw->llvm) {
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shader->gs_output = output_verts[0].verts;
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if (max_out_prims > shader->max_out_prims) {
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@ -765,14 +765,14 @@ struct draw_geometry_shader *
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draw_create_geometry_shader(struct draw_context *draw,
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const struct pipe_shader_state *state)
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{
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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boolean use_llvm = draw->llvm != NULL;
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struct llvm_geometry_shader *llvm_gs = NULL;
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#endif
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struct draw_geometry_shader *gs;
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unsigned i;
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (use_llvm) {
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llvm_gs = CALLOC_STRUCT(llvm_geometry_shader);
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@ -804,7 +804,7 @@ draw_create_geometry_shader(struct draw_context *draw,
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/* setup the defaults */
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gs->max_out_prims = 0;
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (use_llvm) {
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/* TODO: change the input array to handle the following
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vector length, instead of the currently hardcoded
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@ -861,7 +861,7 @@ draw_create_geometry_shader(struct draw_context *draw,
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gs->num_vertex_streams = gs->state.stream_output.output[i].stream + 1;
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}
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (use_llvm) {
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int vector_size = gs->vector_length * sizeof(float);
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gs->gs_input = align_malloc(sizeof(struct draw_gs_inputs), 16);
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@ -921,7 +921,7 @@ void draw_delete_geometry_shader(struct draw_context *draw,
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if (!dgs) {
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return;
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}
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (draw->llvm) {
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struct llvm_geometry_shader *shader = llvm_geometry_shader(dgs);
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struct draw_gs_llvm_variant_list_item *li;
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@ -957,7 +957,7 @@ void draw_delete_geometry_shader(struct draw_context *draw,
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}
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
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struct draw_gs_llvm_variant *variant)
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{
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@ -36,7 +36,7 @@
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struct draw_context;
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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struct draw_gs_jit_context;
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struct draw_gs_llvm_variant;
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@ -96,7 +96,7 @@ struct draw_geometry_shader {
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unsigned num_invocations;
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unsigned invocation_id;
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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struct draw_gs_inputs *gs_input;
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struct draw_gs_jit_context *jit_context;
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struct draw_gs_llvm_variant *current_variant;
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@ -146,7 +146,7 @@ void draw_geometry_shader_prepare(struct draw_geometry_shader *shader,
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int draw_gs_max_output_vertices(struct draw_geometry_shader *shader,
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unsigned pipe_prim);
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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void draw_gs_set_current_variant(struct draw_geometry_shader *shader,
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struct draw_gs_llvm_variant *variant);
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#endif
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@ -46,7 +46,7 @@
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#include "tgsi/tgsi_scan.h"
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#ifdef HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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struct gallivm_state;
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#endif
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@ -191,7 +191,7 @@ boolean draw_pt_init( struct draw_context *draw )
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if (!draw->pt.middle.general)
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return FALSE;
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#if HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (draw->llvm)
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draw->pt.middle.llvm = draw_pt_fetch_pipeline_or_emit_llvm( draw );
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#endif
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@ -522,7 +522,7 @@ draw_vbo(struct draw_context *draw,
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draw->pt.vertex_element,
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draw->pt.nr_vertex_elements,
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info);
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#if HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (!draw->llvm)
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#endif
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{
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@ -59,7 +59,7 @@ draw_create_vertex_shader(struct draw_context *draw,
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tgsi_dump(shader->tokens, 0);
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}
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#if HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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if (draw->pt.middle.llvm) {
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vs = draw_create_vs_llvm(draw, shader);
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}
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@ -164,7 +164,7 @@ draw_create_vs_exec(struct draw_context *draw,
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struct draw_vs_variant_key;
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struct draw_vertex_shader;
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#if HAVE_LLVM
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#ifdef LLVM_AVAILABLE
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struct draw_vertex_shader *
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draw_create_vs_llvm(struct draw_context *draw,
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const struct pipe_shader_state *state);
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