r300: Add scissor state, fix build.

This commit is contained in:
Corbin Simpson 2009-01-14 00:49:48 -08:00
parent 74288078ea
commit 28bb7f3206
2 changed files with 56 additions and 1 deletions

View File

@ -34,7 +34,13 @@ struct r300_blend_state {
uint32_t dither; /* R300_RB3D_DITHER_CTL: 0x4e50 */
};
#define R300_NEW_BLEND 0x1
struct r300_scissor_state {
uint32_t scissor_top_left; /* R300_SC_SCISSORS_TL: 0x43e0 */
uint32_t scissor_bottom_right; /* R300_SC_SCISSORS_BR: 0x43e4 */
};
#define R300_NEW_BLEND 0x1
#define R300_NEW_SCISSOR 0x2
struct r300_context {
/* Parent class */
@ -48,6 +54,8 @@ struct r300_context {
/* Various CSO state objects. */
/* Blend state. */
struct r300_blend_state* blend_state;
/* Scissor state. */
struct r300_scissor_state* scissor_state;
/* Bitmask of dirty state objects. */
uint32_t dirty_state;

View File

@ -88,6 +88,9 @@ static uint32_t translate_blend_factor(int blend_fact) {
return 0;
}
/* Create a new blend state based on the CSO blend state.
*
* This encompasses alpha blending, logic/raster ops, and blend dithering. */
static void* r300_create_blend_state(struct pipe_context* pipe,
struct pipe_blend_state* state)
{
@ -128,6 +131,7 @@ static void* r300_create_blend_state(struct pipe_context* pipe,
return (void*)blend;
}
/* Bind blend state. */
static void r300_bind_blend_state(struct pipe_context* pipe,
void* state)
{
@ -137,12 +141,55 @@ static void r300_bind_blend_state(struct pipe_context* pipe,
r300->dirty_state |= R300_NEW_BLEND;
}
/* Free blend state. */
static void r300_delete_blend_state(struct pipe_context* pipe,
void* state)
{
FREE(state);
}
/* Create a new scissor state based on the CSO scissor state.
*
* This is only for the fragment scissors. */
static void* r300_create_scissor_state(struct pipe_context* pipe,
struct pipe_scissor_state* state)
{
uint32_t left, top, right, bottom;
struct r300_scissor_state* scissor = CALLOC_STRUCT(r300_scissor_state);
/* So, a bit of info. The scissors are offset by R300_SCISSORS_OFFSET in
* both directions for all values, and can only be 13 bits wide. Why?
* We may never know. */
left = (state->minx + R300_SCISSORS_OFFSET) & 0x1fff;
top = (state->miny + R300_SCISSORS_OFFSET) & 0x1fff;
right = (state->maxx + R300_SCISSORS_OFFSET) & 0x1fff;
bottom = (state->maxy + R300_SCISSORS_OFFSET) & 0x1fff;
scissor->scissor_top_left = (left << R300_SCISSORS_X_SHIFT) |
(top << R300_SCISSORS_Y_SHIFT);
scissor->scissor_bottom_right = (right << R300_SCISSORS_X_SHIFT) |
(bottom << R300_SCISSORS_Y_SHIFT);
return (void*)scissor;
}
/* Bind scissor state.*/
static void r300_bind_scissor_state(struct pipe_context* pipe,
void* state)
{
struct r300_context* r300 = r300_context(pipe);
r300->scissor_state = (struct r300_scissor_state*)state;
r300->dirty_state |= R300_NEW_SCISSOR;
}
/* Delete scissor state. */
static void r300_delete_scissor_state(struct pipe_context* pipe,
void* state)
{
FREE(state);
}
static void* r300_create_vs_state(struct pipe_context* pipe,
struct pipe_shader_state* state)
{