anv: move BaseVertexID/BaseInstanceID vertex buffer index to 31

v2: use define for buffer ID (Jason)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Lionel Landwerlin 2017-01-29 02:46:12 +00:00
parent 98cf60a3ce
commit 289aef771d
3 changed files with 4 additions and 2 deletions

View File

@ -96,6 +96,8 @@ extern "C" {
#define MAX_DYNAMIC_BUFFERS 16
#define MAX_IMAGES 8
#define ANV_SVGS_VB_INDEX MAX_VBS
#define anv_printflike(a, b) __attribute__((__format__(__printf__, a, b)))
static inline uint32_t

View File

@ -1595,7 +1595,7 @@ emit_base_vertex_instance_bo(struct anv_cmd_buffer *cmd_buffer,
GENX(VERTEX_BUFFER_STATE_pack)(&cmd_buffer->batch, p + 1,
&(struct GENX(VERTEX_BUFFER_STATE)) {
.VertexBufferIndex = 32, /* Reserved for this */
.VertexBufferIndex = ANV_SVGS_VB_INDEX, /* Reserved for this */
.AddressModifyEnable = true,
.BufferPitch = 0,
#if (GEN_GEN >= 8)

View File

@ -187,7 +187,7 @@ emit_vertex_input(struct anv_pipeline *pipeline,
VFCOMP_STORE_SRC : VFCOMP_STORE_0;
struct GENX(VERTEX_ELEMENT_STATE) element = {
.VertexBufferIndex = 32, /* Reserved for this */
.VertexBufferIndex = ANV_SVGS_VB_INDEX,
.Valid = true,
.SourceElementFormat = ISL_FORMAT_R32G32_UINT,
.Component0Control = base_ctrl,