docs: document another viewperf bug in Maya-03
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@ -152,7 +152,38 @@ If the fallback texture created in _mesa_get_fallback_texture() is
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initialized to be full white instead of full black the rendering appears
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correct.
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However, we have no plans to implement this work-around in Mesa.
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</p>
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<h2>Maya-03 test 2</h2>
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<p>
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This test makes some unusual calls to glRotate. For example:
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</p>
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<pre>
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glRotate(50, 50, 50, 1);
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glRotate(100, 100, 100, 1);
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glRotate(52, 52, 52, 1);
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</pre>
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<p>
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These unusual values lead to invalid modelview matrices.
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For example, the last glRotate command above produces this matrix with Mesa:
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<pre>
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1.08536e+24 2.55321e-23 -0.000160389 0
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5.96937e-25 1.08536e+24 103408 0
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103408 -0.000160389 1.74755e+09 0
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0 0 0 nan
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</pre>
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and with NVIDIA's OpenGL:
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<pre>
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1.4013e-45 0 -nan 0
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0 1.4013e-45 1.4013e-45 0
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1.4013e-45 -nan 1.4013e-45 0
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0 0 0 1.4013e-45
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</pre>
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<p>
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This causes the object in question to be drawn in a strange orientation
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and with a semi-random color (between white and black) since GL_FOG is enabled.
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</p>
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