i965/vs: Fix variable indexed array access with more than one array.
The offset to the arrays after the first was mis-scaled, so we'd go access off the end of the surface and read 0s. Fixes glsl-vs-uniform-array-3. Reviewed-by: Ian Romanick <ian.d.romanick@intel.com> Acked-by: Kenneth Graunke <kenneth@whitecape.org>
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@ -2211,7 +2211,7 @@ vec4_visitor::move_uniform_array_access_to_pull_constants()
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if (pull_constant_loc[uniform] == -1) {
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const float **values = &prog_data->param[uniform * 4];
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pull_constant_loc[uniform] = prog_data->nr_pull_params;
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pull_constant_loc[uniform] = prog_data->nr_pull_params / 4;
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for (int j = 0; j < uniform_size[uniform] * 4; j++) {
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prog_data->pull_param[prog_data->nr_pull_params++] = values[j];
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