radeon/fbo: flush rendering before generating mipmaps
or maybe should flush(also) in finish_render_texture...
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@ -233,8 +233,15 @@ static void radeon_generate_mipmap(GLcontext *ctx, GLenum target,
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void radeonGenerateMipmap(GLcontext* ctx, GLenum target, struct gl_texture_object *texObj)
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{
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radeonContextPtr rmesa = RADEON_CONTEXT(ctx);
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struct radeon_bo *bo;
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GLuint face = _mesa_tex_target_to_face(target);
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radeon_texture_image *baseimage = get_radeon_texture_image(texObj->Image[face][texObj->BaseLevel]);
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bo = !baseimage->mt ? baseimage->bo : baseimage->mt->bo;
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if (bo && radeon_bo_is_referenced_by_cs(bo, rmesa->cmdbuf.cs)) {
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radeon_firevertices(rmesa);
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}
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radeon_teximage_map(baseimage, GL_FALSE);
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radeon_generate_mipmap(ctx, target, texObj);
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