Handle fbconfig comparison correctly for attributes the X server didn't send.

This commit is contained in:
Jie Luo 2008-04-08 19:17:06 -04:00 committed by Kristian Høgsberg
parent c016f329ab
commit 2771862adc
2 changed files with 6 additions and 5 deletions

View File

@ -520,13 +520,13 @@ static const struct { unsigned int attrib, offset; } attribMap[] = {
static int
scalarEqual(__GLcontextModes *mode, unsigned int attrib, unsigned int value)
{
unsigned int driValue;
unsigned int glxValue;
int i;
for (i = 0; i < ARRAY_SIZE(attribMap); i++)
if (attribMap[i].attrib == attrib) {
driValue = *(unsigned int *) ((char *) mode + attribMap[i].offset);
return driValue == value;
glxValue = *(unsigned int *) ((char *) mode + attribMap[i].offset);
return glxValue == GLX_DONT_CARE || glxValue == value;
}
return GL_TRUE; /* Is a non-existing attribute equal to value? */
@ -572,7 +572,8 @@ driConfigEqual(const __DRIcoreExtension *core,
glxValue |= GLX_TEXTURE_2D_BIT_EXT;
if (value & __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT)
glxValue |= GLX_TEXTURE_RECTANGLE_BIT_EXT;
if (glxValue != modes->bindToTextureTargets)
if (modes->bindToTextureTargets != GLX_DONT_CARE &&
glxValue != modes->bindToTextureTargets)
return GL_FALSE;
break;

View File

@ -415,7 +415,7 @@ _gl_context_modes_create( unsigned count, size_t minimum_size )
(*next)->bindToTextureRgb = GLX_DONT_CARE;
(*next)->bindToTextureRgba = GLX_DONT_CARE;
(*next)->bindToMipmapTexture = GLX_DONT_CARE;
(*next)->bindToTextureTargets = 0;
(*next)->bindToTextureTargets = GLX_DONT_CARE;
(*next)->yInverted = GLX_DONT_CARE;
next = & ((*next)->next);