st/mesa: pass gl_program to st_bind_images()
We no longer need anything from gl_linked_shader. Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
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59ac77b410
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270e584a86
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@ -45,21 +45,21 @@
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#include "st_format.h"
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static void
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st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
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enum pipe_shader_type shader_type)
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st_bind_images(struct st_context *st, struct gl_program *prog,
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enum pipe_shader_type shader_type)
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{
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unsigned i;
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struct pipe_image_view images[MAX_IMAGE_UNIFORMS];
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struct gl_program_constants *c;
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if (!shader || !st->pipe->set_shader_images)
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if (!prog || !st->pipe->set_shader_images)
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return;
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c = &st->ctx->Const.Program[shader->Stage];
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c = &st->ctx->Const.Program[prog->info.stage];
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for (i = 0; i < shader->Program->info.num_images; i++) {
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for (i = 0; i < prog->info.num_images; i++) {
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struct gl_image_unit *u =
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&st->ctx->ImageUnits[shader->Program->sh.ImageUnits[i]];
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&st->ctx->ImageUnits[prog->sh.ImageUnits[i]];
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struct st_texture_object *stObj = st_texture_object(u->TexObj);
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struct pipe_image_view *img = &images[i];
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@ -119,14 +119,12 @@ st_bind_images(struct st_context *st, struct gl_linked_shader *shader,
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}
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}
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cso_set_shader_images(st->cso_context, shader_type, 0,
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shader->Program->info.num_images, images);
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prog->info.num_images, images);
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/* clear out any stale shader images */
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if (shader->Program->info.num_images < c->MaxImageUniforms)
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if (prog->info.num_images < c->MaxImageUniforms)
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cso_set_shader_images(
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st->cso_context, shader_type,
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shader->Program->info.num_images,
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c->MaxImageUniforms - shader->Program->info.num_images,
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NULL);
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st->cso_context, shader_type, prog->info.num_images,
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c->MaxImageUniforms - prog->info.num_images, NULL);
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}
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static void bind_vs_images(struct st_context *st)
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@ -134,10 +132,10 @@ static void bind_vs_images(struct st_context *st)
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX];
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if (!prog)
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_VERTEX])
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return;
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_VERTEX], PIPE_SHADER_VERTEX);
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_VERTEX]->Program, PIPE_SHADER_VERTEX);
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}
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const struct st_tracked_state st_bind_vs_images = {
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@ -149,10 +147,10 @@ static void bind_fs_images(struct st_context *st)
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_FRAGMENT];
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if (!prog)
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_FRAGMENT])
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return;
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT], PIPE_SHADER_FRAGMENT);
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_FRAGMENT]->Program, PIPE_SHADER_FRAGMENT);
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}
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const struct st_tracked_state st_bind_fs_images = {
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@ -164,10 +162,10 @@ static void bind_gs_images(struct st_context *st)
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY];
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if (!prog)
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_GEOMETRY])
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return;
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY], PIPE_SHADER_GEOMETRY);
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_GEOMETRY]->Program, PIPE_SHADER_GEOMETRY);
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}
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const struct st_tracked_state st_bind_gs_images = {
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@ -179,10 +177,10 @@ static void bind_tcs_images(struct st_context *st)
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_CTRL];
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if (!prog)
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_CTRL])
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return;
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL], PIPE_SHADER_TESS_CTRL);
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_CTRL]->Program, PIPE_SHADER_TESS_CTRL);
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}
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const struct st_tracked_state st_bind_tcs_images = {
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@ -194,10 +192,10 @@ static void bind_tes_images(struct st_context *st)
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_TESS_EVAL];
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if (!prog)
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_TESS_EVAL])
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return;
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL], PIPE_SHADER_TESS_EVAL);
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_TESS_EVAL]->Program, PIPE_SHADER_TESS_EVAL);
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}
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const struct st_tracked_state st_bind_tes_images = {
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@ -209,10 +207,10 @@ static void bind_cs_images(struct st_context *st)
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struct gl_shader_program *prog =
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st->ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE];
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if (!prog)
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if (!prog || !prog->_LinkedShaders[MESA_SHADER_COMPUTE])
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return;
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE], PIPE_SHADER_COMPUTE);
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st_bind_images(st, prog->_LinkedShaders[MESA_SHADER_COMPUTE]->Program, PIPE_SHADER_COMPUTE);
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}
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const struct st_tracked_state st_bind_cs_images = {
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