draw: sanitize llvm variant key
Fixes recompilation, but seems to be broken with llvm 2.8.
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@ -1430,6 +1430,7 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
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key->enable_d3dclipping = (boolean)!llvm->draw->rasterizer->gl_rasterization_rules;
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key->need_edgeflags = (llvm->draw->vs.edgeflag_output ? TRUE : FALSE);
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key->nr_planes = llvm->draw->nr_planes;
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key->pad = 0;
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/* All variants of this shader will have the same value for
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* nr_samplers. Not yet trying to compact away holes in the
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@ -168,7 +168,8 @@ struct draw_llvm_variant_key
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unsigned bypass_viewport:1;
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unsigned enable_d3dclipping:1;
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unsigned need_edgeflags:1;
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unsigned nr_planes;
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unsigned nr_planes:4;
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unsigned pad:26;
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/* Variable number of vertex elements:
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*/
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