draw: sanitize llvm variant key

Fixes recompilation, but seems to be broken with llvm 2.8.
This commit is contained in:
Hui Qi Tay 2010-10-14 14:04:39 +01:00 committed by Keith Whitwell
parent 08f890d4c3
commit 26ff7523b6
2 changed files with 3 additions and 1 deletions

View File

@ -1430,6 +1430,7 @@ draw_llvm_make_variant_key(struct draw_llvm *llvm, char *store)
key->enable_d3dclipping = (boolean)!llvm->draw->rasterizer->gl_rasterization_rules;
key->need_edgeflags = (llvm->draw->vs.edgeflag_output ? TRUE : FALSE);
key->nr_planes = llvm->draw->nr_planes;
key->pad = 0;
/* All variants of this shader will have the same value for
* nr_samplers. Not yet trying to compact away holes in the

View File

@ -168,7 +168,8 @@ struct draw_llvm_variant_key
unsigned bypass_viewport:1;
unsigned enable_d3dclipping:1;
unsigned need_edgeflags:1;
unsigned nr_planes;
unsigned nr_planes:4;
unsigned pad:26;
/* Variable number of vertex elements:
*/