nine: optimize texture binds a bit
this can just iterate over the mask of active textures instead of always iterating over and rebinding all textures Acked-by: Marek Olšák <marek.olsak@amd.com> Reviewed-by: <Axel Davy davyaxel0@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11865>
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@ -995,30 +995,24 @@ update_textures_and_samplers(struct NineDevice9 *device)
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struct nine_context *context = &device->context;
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struct pipe_context *pipe = context->pipe;
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struct pipe_sampler_view *view[NINE_MAX_SAMPLERS];
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unsigned num_textures;
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unsigned i;
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unsigned num_textures = 0;
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boolean commit_samplers;
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uint16_t sampler_mask = context->ps ? context->ps->sampler_mask :
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device->ff.ps->sampler_mask;
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/* TODO: Can we reduce iterations here ? */
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commit_samplers = FALSE;
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uint16_t prev_mask = context->bound_samplers_mask_ps;
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context->bound_samplers_mask_ps = 0;
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for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_PS; ++i) {
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const uint16_t ps_mask = sampler_mask | context->enabled_samplers_mask_ps;
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/* iterate over extant+enabled mask */
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u_foreach_bit(i, ps_mask) {
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const unsigned s = NINE_SAMPLER_PS(i);
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int sRGB;
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if (!context->texture[s].enabled && !(sampler_mask & (1 << i))) {
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view[i] = NULL;
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continue;
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}
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if (context->texture[s].enabled) {
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if (context->enabled_samplers_mask_ps & BITFIELD_BIT(i)) {
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sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
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view[i] = context->texture[s].view[sRGB];
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num_textures = i + 1;
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if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) {
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context->changed.sampler[s] = 0;
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@ -1033,7 +1027,6 @@ update_textures_and_samplers(struct NineDevice9 *device)
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* anymore, but they're going to be removed as long as texture
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* or sampler states are changed. */
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view[i] = device->dummy_sampler_view;
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num_textures = i + 1;
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cso_single_sampler(context->cso, PIPE_SHADER_FRAGMENT,
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s - NINE_SAMPLER_PS(0), &device->dummy_sampler_state);
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@ -1041,32 +1034,34 @@ update_textures_and_samplers(struct NineDevice9 *device)
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commit_samplers = TRUE;
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context->changed.sampler[s] = ~0;
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}
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num_textures = i + 1;
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context->bound_samplers_mask_ps |= (1 << s);
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}
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/* fill in unused samplers */
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u_foreach_bit(i, BITFIELD_MASK(num_textures) & ~ps_mask)
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view[i] = NULL;
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_textures, 0, view);
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pipe->set_sampler_views(pipe, PIPE_SHADER_FRAGMENT, 0, num_textures,
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/* unbind trailing based on bitcount of shifted mask */
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util_bitcount(prev_mask >> num_textures), view);
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if (commit_samplers)
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cso_single_sampler_done(context->cso, PIPE_SHADER_FRAGMENT);
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commit_samplers = FALSE;
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sampler_mask = context->programmable_vs ? context->vs->sampler_mask : 0;
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prev_mask = context->bound_samplers_mask_vs;
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context->bound_samplers_mask_vs = 0;
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for (num_textures = 0, i = 0; i < NINE_MAX_SAMPLERS_VS; ++i) {
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const uint16_t vs_mask = sampler_mask | context->enabled_samplers_mask_vs;
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u_foreach_bit(i, vs_mask) {
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const unsigned s = NINE_SAMPLER_VS(i);
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int sRGB;
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if (!context->texture[s].enabled && !(sampler_mask & (1 << i))) {
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view[i] = NULL;
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continue;
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}
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if (context->texture[s].enabled) {
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sRGB = context->samp[s][D3DSAMP_SRGBTEXTURE] ? 1 : 0;
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view[i] = context->texture[s].view[sRGB];
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num_textures = i + 1;
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if (update_sampler_derived(context, s) || (context->changed.sampler[s] & 0x05fe)) {
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context->changed.sampler[s] = 0;
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@ -1081,7 +1076,6 @@ update_textures_and_samplers(struct NineDevice9 *device)
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* anymore, but they're going to be removed as long as texture
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* or sampler states are changed. */
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view[i] = device->dummy_sampler_view;
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num_textures = i + 1;
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cso_single_sampler(context->cso, PIPE_SHADER_VERTEX,
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s - NINE_SAMPLER_VS(0), &device->dummy_sampler_state);
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@ -1089,11 +1083,17 @@ update_textures_and_samplers(struct NineDevice9 *device)
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commit_samplers = TRUE;
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context->changed.sampler[s] = ~0;
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}
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num_textures = i + 1;
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context->bound_samplers_mask_vs |= (1 << i);
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}
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/* fill in unused samplers */
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u_foreach_bit(i, BITFIELD_MASK(num_textures) & ~vs_mask)
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view[i] = NULL;
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pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_textures, 0, view);
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pipe->set_sampler_views(pipe, PIPE_SHADER_VERTEX, 0, num_textures,
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/* unbind trailing based on bitcount of shifted mask */
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util_bitcount(prev_mask >> num_textures), view);
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if (commit_samplers)
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cso_single_sampler_done(context->cso, PIPE_SHADER_VERTEX);
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@ -1475,6 +1475,17 @@ CSMT_ITEM_NO_WAIT(nine_context_set_texture_apply,
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uint fetch4_compatible = (fetch4_shadow_enabled >> 2) & 1;
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context->texture[stage].enabled = enabled;
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if (enabled) {
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if (stage < NINE_MAX_SAMPLERS_PS)
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context->enabled_samplers_mask_ps |= BITFIELD_BIT(stage - NINE_SAMPLER_PS(0));
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else if (stage >= NINE_SAMPLER_VS(0))
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context->enabled_samplers_mask_vs |= BITFIELD_BIT(stage - NINE_SAMPLER_VS(0));
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} else {
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if (stage < NINE_MAX_SAMPLERS_PS)
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context->enabled_samplers_mask_ps &= ~BITFIELD_BIT(stage - NINE_SAMPLER_PS(0));
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else if (stage >= NINE_SAMPLER_VS(0))
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context->enabled_samplers_mask_vs &= ~BITFIELD_BIT(stage - NINE_SAMPLER_VS(0));
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}
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context->samplers_shadow &= ~(1 << stage);
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context->samplers_shadow |= shadow << stage;
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context->samplers_fetch4 &= ~(1 << stage);
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@ -302,7 +302,9 @@ struct nine_context {
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uint32_t samplers_fetch4;
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uint8_t bound_samplers_mask_vs;
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uint8_t enabled_samplers_mask_vs;
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uint16_t bound_samplers_mask_ps;
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uint16_t enabled_samplers_mask_ps;
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int dummy_vbo_bound_at; /* -1 = not bound , >= 0 = bound index */
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boolean vbo_bound_done;
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