pan/bi: Fix TEXS/TEXC check prototype
Signed-off-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8135>
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@ -3528,7 +3528,7 @@ emit_texc(bi_context *ctx, nir_tex_instr *instr)
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* map, TODO) textures. Anything else needs a complete texture op. */
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* map, TODO) textures. Anything else needs a complete texture op. */
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static bool
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static bool
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bi_is_normal_tex(gl_shader_stage stage, nir_tex_instr *instr)
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bi_is_simple_tex(nir_tex_instr *instr)
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{
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{
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if (instr->op != nir_texop_tex && instr->op != nir_texop_txl)
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if (instr->op != nir_texop_tex && instr->op != nir_texop_txl)
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return false;
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return false;
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@ -3570,7 +3570,7 @@ emit_tex(bi_context *ctx, nir_tex_instr *instr)
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unsigned sz = nir_dest_bit_size(instr->dest);
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unsigned sz = nir_dest_bit_size(instr->dest);
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instr->dest_type = base | sz;
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instr->dest_type = base | sz;
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bool is_normal = bi_is_normal_tex(ctx->stage, instr);
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bool is_normal = bi_is_simple_tex(instr);
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bool is_2d = instr->sampler_dim == GLSL_SAMPLER_DIM_2D ||
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bool is_2d = instr->sampler_dim == GLSL_SAMPLER_DIM_2D ||
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instr->sampler_dim == GLSL_SAMPLER_DIM_EXTERNAL;
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instr->sampler_dim == GLSL_SAMPLER_DIM_EXTERNAL;
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bool is_f = base == nir_type_float && (sz == 16 || sz == 32);
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bool is_f = base == nir_type_float && (sz == 16 || sz == 32);
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