radeonsi: improve the computation and comment of scratch_waves

2% isn't much. If you think the number should be decreased, please speak up.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle@amd.com>
This commit is contained in:
Marek Olšák 2016-06-08 14:34:11 +02:00
parent 1d9c1d9386
commit 26b69ad250
1 changed files with 18 additions and 4 deletions

View File

@ -236,11 +236,25 @@ static struct pipe_context *si_create_context(struct pipe_screen *screen,
R600_COHERENCY_SHADER);
}
/* XXX: This is the maximum value allowed. I'm not sure how to compute
* this for non-cs shaders. Using the wrong value here can result in
* GPU lockups, but the maximum value seems to always work.
uint64_t max_threads_per_block;
screen->get_compute_param(screen, PIPE_SHADER_IR_TGSI,
PIPE_COMPUTE_CAP_MAX_THREADS_PER_BLOCK,
&max_threads_per_block);
/* The maximum number of scratch waves. Scratch space isn't divided
* evenly between CUs. The number is only a function of the number of CUs.
* We can decrease the constant to decrease the scratch buffer size.
*
* sctx->scratch_waves must be >= the maximum posible size of
* 1 threadgroup, so that the hw doesn't hang from being unable
* to start any.
*
* The recommended value is 4 per CU at most. Higher numbers don't
* bring much benefit, but they still occupy chip resources (think
* async compute). I've seen ~2% performance difference between 4 and 32.
*/
sctx->scratch_waves = 32 * sscreen->b.info.num_good_compute_units;
sctx->scratch_waves = MAX2(32 * sscreen->b.info.num_good_compute_units,
max_threads_per_block / 64);
/* Initialize LLVM TargetMachine */
r600_target = radeon_llvm_get_r600_target(triple);