i965: Stop advertising GL_MESA_ycbcr_texture.

The "new" fragment shader backend has never supported the necessary
color conversion code for this to work.  We began using the new backend
in Mesa 7.10 for GLSL (commit a81d423d93, October 2010),
and for ARB_fragment_program in Mesa 9.1 (commit 97615b2d8c,
August 2012).

I haven't heard any complaints, so I don't think anyone will miss this
feature.  I believe mplayer used it at one point, but these days
defaults to other paths anyway.

Cc: mesa-stable@lists.freedesktop.org
Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Ian Romanick <idr@freedesktop.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2014-04-08 13:25:27 -07:00
parent 4a92c12232
commit 26ae030fcc
1 changed files with 0 additions and 1 deletions

View File

@ -231,7 +231,6 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ATI_separate_stencil = true;
ctx->Extensions.ATI_texture_env_combine3 = true;
ctx->Extensions.MESA_pack_invert = true;
ctx->Extensions.MESA_ycbcr_texture = true;
ctx->Extensions.NV_conditional_render = true;
ctx->Extensions.NV_primitive_restart = true;
ctx->Extensions.NV_texture_env_combine4 = true;