nir: rewrite varying component packing

There are a number of reasons for the rewrite.

1. Adding support for packing tess patch varyings in a sane way.

2. Making use of qsort allowing the code to be much easier to
   follow.

3. Fixes a bug where different interp types caused component
   packing to be skipped for all varyings in some scenarios.

4. Allows us to add a crude live range analysis for deciding
   which components should be packed together. This support can
   optionally be added in a future patch.

Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
This commit is contained in:
Timothy Arceri 2018-12-10 10:23:51 +11:00
parent 2f53260417
commit 26aa460940
1 changed files with 255 additions and 103 deletions

View File

@ -238,22 +238,29 @@ is_packing_supported_for_type(const struct glsl_type *type)
return glsl_type_is_scalar(type) && glsl_type_is_32bit(type);
}
struct assigned_comps
{
uint8_t comps;
uint8_t interp_type;
uint8_t interp_loc;
};
/* Packing arrays and dual slot varyings is difficult so to avoid complex
* algorithms this function just assigns them their existing location for now.
* TODO: allow better packing of complex types.
*/
static void
get_slot_component_masks_and_interp_types(struct exec_list *var_list,
uint8_t *comps,
uint8_t *interp_type,
uint8_t *interp_loc,
gl_shader_stage stage,
bool default_to_smooth_interp)
get_unmoveable_components_masks(struct exec_list *var_list,
struct assigned_comps *comps,
gl_shader_stage stage,
bool default_to_smooth_interp)
{
nir_foreach_variable_safe(var, var_list) {
assert(var->data.location >= 0);
/* Only remap things that aren't built-ins.
* TODO: add TES patch support.
*/
/* Only remap things that aren't built-ins. */
if (var->data.location >= VARYING_SLOT_VAR0 &&
var->data.location - VARYING_SLOT_VAR0 < 32) {
var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
const struct glsl_type *type = var->type;
if (nir_is_per_vertex_io(var, stage)) {
@ -261,37 +268,44 @@ get_slot_component_masks_and_interp_types(struct exec_list *var_list,
type = glsl_get_array_element(type);
}
/* If we can pack this varying then don't mark the components as
* used.
*/
if (is_packing_supported_for_type(type))
continue;
unsigned location = var->data.location - VARYING_SLOT_VAR0;
unsigned elements =
glsl_get_vector_elements(glsl_without_array(type));
bool dual_slot = glsl_type_is_dual_slot(glsl_without_array(type));
unsigned slots = glsl_count_attribute_slots(type, false);
unsigned dmul = glsl_type_is_64bit(glsl_without_array(type)) ? 2 : 1;
unsigned comps_slot2 = 0;
for (unsigned i = 0; i < slots; i++) {
interp_type[location + i] =
get_interp_type(var, type, default_to_smooth_interp);
interp_loc[location + i] = get_interp_loc(var);
if (dual_slot) {
if (i & 1) {
comps[location + i] |= ((1 << comps_slot2) - 1);
comps[location + i].comps |= ((1 << comps_slot2) - 1);
} else {
unsigned num_comps = 4 - var->data.location_frac;
comps_slot2 = (elements * 2) - num_comps;
comps_slot2 = (elements * dmul) - num_comps;
/* Assume ARB_enhanced_layouts packing rules for doubles */
assert(var->data.location_frac == 0 ||
var->data.location_frac == 2);
assert(comps_slot2 <= 4);
comps[location + i] |=
comps[location + i].comps |=
((1 << num_comps) - 1) << var->data.location_frac;
}
} else {
comps[location + i] |=
((1 << elements) - 1) << var->data.location_frac;
comps[location + i].comps |=
((1 << (elements * dmul)) - 1) << var->data.location_frac;
}
comps[location + i].interp_type =
get_interp_type(var, type, default_to_smooth_interp);
comps[location + i].interp_loc = get_interp_loc(var);
}
}
}
@ -403,32 +417,55 @@ remap_slots_and_components(struct exec_list *var_list, gl_shader_stage stage,
*p_out_slots_read = out_slots_read_tmp[1];
}
/* If there are empty components in the slot compact the remaining components
* as close to component 0 as possible. This will make it easier to fill the
* empty components with components from a different slot in a following pass.
*/
static void
compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
uint8_t *interp_type, uint8_t *interp_loc,
bool default_to_smooth_interp)
struct varying_component {
nir_variable *var;
uint8_t interp_type;
uint8_t interp_loc;
bool is_patch;
bool initialised;
};
static int
cmp_varying_component(const void *comp1_v, const void *comp2_v)
{
struct exec_list *input_list = &consumer->inputs;
struct exec_list *output_list = &producer->outputs;
struct varying_loc remap[MAX_VARYINGS_INCL_PATCH][4] = {{{0}, {0}}};
struct varying_component *comp1 = (struct varying_component *) comp1_v;
struct varying_component *comp2 = (struct varying_component *) comp2_v;
/* Create a cursor for each interpolation type */
unsigned cursor[4] = {0};
/* We want patches to be order at the end of the array */
if (comp1->is_patch != comp2->is_patch)
return comp1->is_patch ? 1 : -1;
/* We only need to pass over one stage and we choose the consumer as it seems
* to cause a larger reduction in instruction counts (tested on i965).
/* We can only pack varyings with matching interpolation types so group
* them together.
*/
nir_foreach_variable(var, input_list) {
if (comp1->interp_type != comp2->interp_type)
return comp1->interp_type - comp2->interp_type;
/* Only remap things that aren't builtins.
* TODO: add TES patch support.
*/
/* Interpolation loc must match also. */
if (comp1->interp_loc != comp2->interp_loc)
return comp1->interp_loc - comp2->interp_loc;
/* If everything else matches just use the original location to sort */
return comp1->var->data.location - comp2->var->data.location;
}
static void
gather_varying_component_info(nir_shader *consumer,
struct varying_component **varying_comp_info,
unsigned *varying_comp_info_size,
bool default_to_smooth_interp)
{
unsigned store_varying_info_idx[MAX_VARYINGS_INCL_PATCH][4] = {0};
unsigned num_of_comps_to_pack = 0;
/* Count the number of varying that can be packed and create a mapping
* of those varyings to the array we will pass to qsort.
*/
nir_foreach_variable(var, &consumer->inputs) {
/* Only remap things that aren't builtins. */
if (var->data.location >= VARYING_SLOT_VAR0 &&
var->data.location - VARYING_SLOT_VAR0 < 32) {
var->data.location - VARYING_SLOT_VAR0 < MAX_VARYINGS_INCL_PATCH) {
/* We can't repack xfb varyings. */
if (var->data.always_active_io)
@ -443,72 +480,191 @@ compact_components(nir_shader *producer, nir_shader *consumer, uint8_t *comps,
if (!is_packing_supported_for_type(type))
continue;
unsigned location = var->data.location - VARYING_SLOT_VAR0;
uint8_t used_comps = comps[location];
unsigned loc = var->data.location - VARYING_SLOT_VAR0;
store_varying_info_idx[loc][var->data.location_frac] =
++num_of_comps_to_pack;
}
}
/* If there are no empty components there is nothing more for us to do.
*/
if (used_comps == 0xf)
*varying_comp_info_size = num_of_comps_to_pack;
*varying_comp_info = rzalloc_array(NULL, struct varying_component,
num_of_comps_to_pack);
nir_function_impl *impl = nir_shader_get_entrypoint(consumer);
/* Walk over the shader and populate the varying component info array */
nir_foreach_block(block, impl) {
nir_foreach_instr(instr, block) {
if (instr->type != nir_instr_type_intrinsic)
continue;
bool found_new_offset = false;
uint8_t interp = get_interp_type(var, type, default_to_smooth_interp);
for (; cursor[interp] < 32; cursor[interp]++) {
uint8_t cursor_used_comps = comps[cursor[interp]];
nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr);
if (intr->intrinsic != nir_intrinsic_load_deref &&
intr->intrinsic != nir_intrinsic_interp_deref_at_centroid &&
intr->intrinsic != nir_intrinsic_interp_deref_at_sample &&
intr->intrinsic != nir_intrinsic_interp_deref_at_offset)
continue;
/* We couldn't find anywhere to pack the varying continue on. */
if (cursor[interp] == location &&
(var->data.location_frac == 0 ||
cursor_used_comps & ((1 << (var->data.location_frac)) - 1)))
break;
nir_deref_instr *deref = nir_src_as_deref(intr->src[0]);
if (deref->mode != nir_var_shader_in)
continue;
/* We can only pack varyings with matching interpolation types */
if (interp_type[cursor[interp]] != interp)
continue;
/* We only remap things that aren't builtins. */
nir_variable *in_var = nir_deref_instr_get_variable(deref);
if (in_var->data.location < VARYING_SLOT_VAR0)
continue;
/* Interpolation loc must match also.
* TODO: i965 can handle these if they don't match, but the
* radeonsi nir backend handles everything as vec4s and so expects
* this to be the same for all components. We could make this
* check driver specfific or drop it if NIR ever become the only
* radeonsi backend.
*/
if (interp_loc[cursor[interp]] != get_interp_loc(var))
continue;
unsigned location = in_var->data.location - VARYING_SLOT_VAR0;
if (location >= MAX_VARYINGS_INCL_PATCH)
continue;
/* If the slot is empty just skip it for now, compact_var_list()
* can be called after this function to remove empty slots for us.
* TODO: finish implementing compact_var_list() requires array and
* matrix splitting.
*/
if (!cursor_used_comps)
continue;
unsigned var_info_idx =
store_varying_info_idx[location][in_var->data.location_frac];
if (!var_info_idx)
continue;
uint8_t unused_comps = ~cursor_used_comps;
struct varying_component *vc_info =
&(*varying_comp_info)[var_info_idx-1];
for (unsigned i = 0; i < 4; i++) {
uint8_t new_var_comps = 1 << i;
if (unused_comps & new_var_comps) {
remap[location][var->data.location_frac].component = i;
remap[location][var->data.location_frac].location =
cursor[interp] + VARYING_SLOT_VAR0;
found_new_offset = true;
/* Turn off the mask for the component we are remapping */
if (comps[location] & 1 << var->data.location_frac) {
comps[location] ^= 1 << var->data.location_frac;
comps[cursor[interp]] |= new_var_comps;
}
break;
}
if (!vc_info->initialised) {
const struct glsl_type *type = in_var->type;
if (nir_is_per_vertex_io(in_var, consumer->info.stage)) {
assert(glsl_type_is_array(type));
type = glsl_get_array_element(type);
}
if (found_new_offset)
break;
vc_info->var = in_var;
vc_info->interp_type =
get_interp_type(in_var, type, default_to_smooth_interp);
vc_info->interp_loc = get_interp_loc(in_var);
vc_info->is_patch = in_var->data.patch;
}
}
}
}
static void
assign_remap_locations(struct varying_loc (*remap)[4],
struct assigned_comps *assigned_comps,
struct varying_component *info,
unsigned *cursor, unsigned *comp,
unsigned max_location)
{
unsigned tmp_cursor = *cursor;
unsigned tmp_comp = *comp;
for (; tmp_cursor < max_location; tmp_cursor++) {
if (assigned_comps[tmp_cursor].comps) {
/* We can only pack varyings with matching interpolation types,
* interpolation loc must match also.
* TODO: i965 can handle interpolation locations that don't match,
* but the radeonsi nir backend handles everything as vec4s and so
* expects this to be the same for all components. We could make this
* check driver specfific or drop it if NIR ever become the only
* radeonsi backend.
*/
if (assigned_comps[tmp_cursor].interp_type != info->interp_type ||
assigned_comps[tmp_cursor].interp_loc != info->interp_loc) {
tmp_comp = 0;
continue;
}
while (tmp_comp < 4 &&
(assigned_comps[tmp_cursor].comps & (1 << tmp_comp))) {
tmp_comp++;
}
}
if (tmp_comp == 4) {
tmp_comp = 0;
continue;
}
unsigned location = info->var->data.location - VARYING_SLOT_VAR0;
/* Once we have assigned a location mark it as used */
assigned_comps[tmp_cursor].comps |= (1 << tmp_comp);
assigned_comps[tmp_cursor].interp_type = info->interp_type;
assigned_comps[tmp_cursor].interp_loc = info->interp_loc;
/* Assign remap location */
remap[location][info->var->data.location_frac].component = tmp_comp++;
remap[location][info->var->data.location_frac].location =
tmp_cursor + VARYING_SLOT_VAR0;
break;
}
*cursor = tmp_cursor;
*comp = tmp_comp;
}
/* If there are empty components in the slot compact the remaining components
* as close to component 0 as possible. This will make it easier to fill the
* empty components with components from a different slot in a following pass.
*/
static void
compact_components(nir_shader *producer, nir_shader *consumer,
struct assigned_comps *assigned_comps,
bool default_to_smooth_interp)
{
struct exec_list *input_list = &consumer->inputs;
struct exec_list *output_list = &producer->outputs;
struct varying_loc remap[MAX_VARYINGS_INCL_PATCH][4] = {{{0}, {0}}};
struct varying_component *varying_comp_info;
unsigned varying_comp_info_size;
/* Gather varying component info */
gather_varying_component_info(consumer, &varying_comp_info,
&varying_comp_info_size,
default_to_smooth_interp);
/* Sort varying components. */
qsort(varying_comp_info, varying_comp_info_size,
sizeof(struct varying_component), cmp_varying_component);
unsigned cursor = 0;
unsigned comp = 0;
/* Set the remap array based on the sorted components */
for (unsigned i = 0; i < varying_comp_info_size; i++ ) {
struct varying_component *info = &varying_comp_info[i];
assert(info->is_patch || cursor < MAX_VARYING);
if (info->is_patch) {
/* The list should be sorted with all non-patch inputs first followed
* by patch inputs. When we hit our first patch input, we need to
* reset the cursor to MAX_VARYING so we put them in the right slot.
*/
if (cursor < MAX_VARYING) {
cursor = MAX_VARYING;
comp = 0;
}
assign_remap_locations(remap, assigned_comps, info,
&cursor, &comp, MAX_VARYINGS_INCL_PATCH);
} else {
assign_remap_locations(remap, assigned_comps, info,
&cursor, &comp, MAX_VARYING);
/* Check if we failed to assign a remap location. This can happen if
* for example there are a bunch of unmovable components with
* mismatching interpolation types causing us to skip over locations
* that would have been useful for packing later components.
* The solution is to iterate over the locations again (this should
* happen very rarely in practice).
*/
if (cursor == MAX_VARYING) {
cursor = 0;
comp = 0;
assign_remap_locations(remap, assigned_comps, info,
&cursor, &comp, MAX_VARYING);
}
}
}
ralloc_free(varying_comp_info);
uint64_t zero = 0;
uint32_t zero32 = 0;
@ -539,20 +695,16 @@ nir_compact_varyings(nir_shader *producer, nir_shader *consumer,
assert(producer->info.stage != MESA_SHADER_FRAGMENT);
assert(consumer->info.stage != MESA_SHADER_VERTEX);
uint8_t comps[32] = {0};
uint8_t interp_type[32] = {0};
uint8_t interp_loc[32] = {0};
struct assigned_comps assigned_comps[MAX_VARYINGS_INCL_PATCH] = {0};
get_slot_component_masks_and_interp_types(&producer->outputs, comps,
interp_type, interp_loc,
producer->info.stage,
default_to_smooth_interp);
get_slot_component_masks_and_interp_types(&consumer->inputs, comps,
interp_type, interp_loc,
consumer->info.stage,
default_to_smooth_interp);
get_unmoveable_components_masks(&producer->outputs, assigned_comps,
producer->info.stage,
default_to_smooth_interp);
get_unmoveable_components_masks(&consumer->inputs, assigned_comps,
consumer->info.stage,
default_to_smooth_interp);
compact_components(producer, consumer, comps, interp_type, interp_loc,
compact_components(producer, consumer, assigned_comps,
default_to_smooth_interp);
}