draw: fix MSVC divide-by-zero compilation error
Kind of lame, but it works.
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@ -149,10 +149,11 @@ static boolean TAG(do_cliptest)( struct pt_post_vs *pvs,
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* to NaN to help catch potential errors later.
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*/
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else {
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float zero = 0.0f;
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position[0] =
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position[1] =
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position[2] =
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position[3] = 0.0f / 0.0f;
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position[3] = zero / zero; /* MSVC doesn't accept 0.0 / 0.0 */
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}
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#endif
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