gallium/util: s/uint/enum tgsi_semantic/ in simple shader code

Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de>
Reviewed-by: Roland Scheidegger <sroland@vmware.com>
This commit is contained in:
Brian Paul 2018-02-07 18:28:34 -07:00
parent 0f40f4ffda
commit 26948ba761
5 changed files with 11 additions and 11 deletions

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@ -59,7 +59,7 @@
void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const enum tgsi_semantic *semantic_names,
const uint *semantic_indexes,
bool window_space)
{
@ -72,7 +72,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const enum tgsi_semantic *semantic_names,
const uint *semantic_indexes,
bool window_space, bool layered,
const struct pipe_stream_output_info *so)

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@ -47,14 +47,14 @@ extern "C" {
extern void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const enum tgsi_semantic *semantic_names,
const uint *semantic_indexes,
bool window_space);
extern void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const enum tgsi_semantic *semantic_names,
const uint *semantic_indexes,
bool window_space, bool layered,
const struct pipe_stream_output_info *so);

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@ -147,7 +147,7 @@ util_set_passthrough_vertex_shader(struct cso_context *cso,
struct pipe_context *ctx,
bool window_space)
{
static const uint vs_attribs[] = {
static const enum tgsi_semantic vs_attribs[] = {
TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC
};

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@ -263,8 +263,8 @@ static void init_prog(struct program *p)
/* vertex shader */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_GENERIC };
const enum tgsi_semantic semantic_names[] =
{ TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
const uint semantic_indexes[] = { 0, 0 };
p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
}

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@ -208,10 +208,10 @@ static void init_prog(struct program *p)
/* vertex shader */
{
const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
TGSI_SEMANTIC_COLOR };
const uint semantic_indexes[] = { 0, 0 };
p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
const enum tgsi_semantic semantic_names[] =
{ TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_COLOR };
const uint semantic_indexes[] = { 0, 0 };
p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
}
/* fragment shader */