gallium/util: s/uint/enum tgsi_semantic/ in simple shader code
Reviewed-by: Mathias Fröhlich <mathias.froehlich@web.de> Reviewed-by: Roland Scheidegger <sroland@vmware.com>
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@ -59,7 +59,7 @@
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void *
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util_make_vertex_passthrough_shader(struct pipe_context *pipe,
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uint num_attribs,
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const uint *semantic_names,
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const enum tgsi_semantic *semantic_names,
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const uint *semantic_indexes,
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bool window_space)
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{
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@ -72,7 +72,7 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
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void *
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util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
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uint num_attribs,
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const uint *semantic_names,
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const enum tgsi_semantic *semantic_names,
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const uint *semantic_indexes,
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bool window_space, bool layered,
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const struct pipe_stream_output_info *so)
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@ -47,14 +47,14 @@ extern "C" {
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extern void *
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util_make_vertex_passthrough_shader(struct pipe_context *pipe,
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uint num_attribs,
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const uint *semantic_names,
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const enum tgsi_semantic *semantic_names,
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const uint *semantic_indexes,
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bool window_space);
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extern void *
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util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
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uint num_attribs,
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const uint *semantic_names,
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const enum tgsi_semantic *semantic_names,
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const uint *semantic_indexes,
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bool window_space, bool layered,
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const struct pipe_stream_output_info *so);
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@ -147,7 +147,7 @@ util_set_passthrough_vertex_shader(struct cso_context *cso,
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struct pipe_context *ctx,
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bool window_space)
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{
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static const uint vs_attribs[] = {
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static const enum tgsi_semantic vs_attribs[] = {
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TGSI_SEMANTIC_POSITION,
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TGSI_SEMANTIC_GENERIC
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};
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@ -263,8 +263,8 @@ static void init_prog(struct program *p)
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/* vertex shader */
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{
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
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TGSI_SEMANTIC_GENERIC };
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const enum tgsi_semantic semantic_names[] =
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{ TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_GENERIC };
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const uint semantic_indexes[] = { 0, 0 };
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p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
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}
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@ -208,10 +208,10 @@ static void init_prog(struct program *p)
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/* vertex shader */
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{
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const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
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TGSI_SEMANTIC_COLOR };
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const uint semantic_indexes[] = { 0, 0 };
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p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
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const enum tgsi_semantic semantic_names[] =
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{ TGSI_SEMANTIC_POSITION, TGSI_SEMANTIC_COLOR };
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const uint semantic_indexes[] = { 0, 0 };
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p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes, FALSE);
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}
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/* fragment shader */
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