zink: delete nir_lower_dynamic_bo_access

no longer used

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15906>
This commit is contained in:
Mike Blumenkrantz 2022-04-12 17:42:15 -04:00 committed by Marge Bot
parent a7327c7cac
commit 269083d94b
3 changed files with 0 additions and 150 deletions

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@ -19,7 +19,6 @@
# SOFTWARE.
files_libzink = files(
'nir_lower_dynamic_bo_access.c',
'zink_lower_cubemap_to_array.c',
'nir_to_spirv/nir_to_spirv.c',
'nir_to_spirv/spirv_builder.c',

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@ -1,147 +0,0 @@
/*
* Copyright © 2020 Mike Blumenkrantz
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* Authors:
* Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
*/
#include "nir.h"
#include "nir_builder.h"
bool nir_lower_dynamic_bo_access(nir_shader *shader);
/**
* This pass converts dynamic UBO/SSBO block indices to constant indices by generating
* conditional chains which reduce to single values.
*
* This is needed by anything which intends to convert GLSL-like shaders to SPIRV,
* as SPIRV requires explicit load points for UBO/SSBO variables and has no instruction for
* loading based on an offset in the underlying driver's binding table
*/
/* generate a single ssa value which conditionally selects the right value that
* was previously loaded by the load_ubo conditional chain
*/
static nir_ssa_def *
recursive_generate_bo_ssa_def(nir_builder *b, nir_intrinsic_instr *instr, nir_ssa_def *index, unsigned start, unsigned end)
{
if (start == end - 1) {
nir_intrinsic_instr *new_instr = nir_intrinsic_instr_create(b->shader, instr->intrinsic);
new_instr->src[0] = nir_src_for_ssa(nir_imm_int(b, start));
for (unsigned i = 0; i < nir_intrinsic_infos[instr->intrinsic].num_srcs; i++) {
if (i)
nir_src_copy(&new_instr->src[i], &instr->src[i]);
}
nir_intrinsic_copy_const_indices(new_instr, instr);
new_instr->num_components = instr->num_components;
nir_ssa_dest_init(&new_instr->instr, &new_instr->dest,
nir_dest_num_components(instr->dest),
nir_dest_bit_size(instr->dest), NULL);
nir_builder_instr_insert(b, &new_instr->instr);
return &new_instr->dest.ssa;
}
unsigned mid = start + (end - start) / 2;
return nir_build_alu(b, nir_op_bcsel, nir_build_alu(b, nir_op_ilt, index, nir_imm_int(b, mid), NULL, NULL),
recursive_generate_bo_ssa_def(b, instr, index, start, mid),
recursive_generate_bo_ssa_def(b, instr, index, mid, end),
NULL
);
}
static void
generate_store_ssbo_ssa_def(nir_builder *b, nir_intrinsic_instr *instr, nir_ssa_def *index, unsigned start, unsigned end)
{
if (start == end - 1) {
nir_intrinsic_instr *new_instr = nir_instr_as_intrinsic(nir_instr_clone(b->shader, &instr->instr));
new_instr->src[1] = nir_src_for_ssa(nir_imm_int(b, start));
nir_builder_instr_insert(b, &new_instr->instr);
} else {
int mid = start + (end - start) / 2;
nir_ssa_def *mid_idx = nir_imm_int(b, mid);
nir_push_if(b, nir_ilt(b, index, mid_idx));
generate_store_ssbo_ssa_def(b, instr, index, start, mid);
nir_push_else(b, NULL);
generate_store_ssbo_ssa_def(b, instr, index, mid, end);
nir_pop_if(b, NULL);
}
}
static bool
lower_dynamic_bo_access_instr(nir_builder *b,
nir_instr *instr_,
UNUSED void *cb_data)
{
if (instr_->type != nir_instr_type_intrinsic)
return false;
nir_intrinsic_instr *instr = nir_instr_as_intrinsic(instr_);
if (instr->intrinsic != nir_intrinsic_load_ubo &&
instr->intrinsic != nir_intrinsic_load_ubo_vec4 &&
instr->intrinsic != nir_intrinsic_get_ssbo_size &&
instr->intrinsic != nir_intrinsic_load_ssbo &&
instr->intrinsic != nir_intrinsic_store_ssbo)
return false;
/* block index src is 1 for this op */
unsigned block_idx = instr->intrinsic == nir_intrinsic_store_ssbo;
if (nir_src_is_const(instr->src[block_idx]))
return false;
b->cursor = nir_after_instr(&instr->instr);
bool ssbo_mode = instr->intrinsic != nir_intrinsic_load_ubo && instr->intrinsic != nir_intrinsic_load_ubo_vec4;
unsigned first_idx = UINT_MAX, last_idx;
if (ssbo_mode) {
nir_foreach_variable_with_modes(var, b->shader, nir_var_mem_ssbo)
first_idx = MIN2(first_idx, var->data.driver_location);
last_idx = first_idx + b->shader->info.num_ssbos;
} else {
/* skip 0 index if uniform_0 is one we created previously */
first_idx = !b->shader->info.first_ubo_is_default_ubo;
last_idx = first_idx + b->shader->info.num_ubos;
}
if (instr->intrinsic != nir_intrinsic_store_ssbo) {
/* now create the composite dest with a bcsel chain based on the original value */
nir_ssa_def *new_dest = recursive_generate_bo_ssa_def(b, instr,
instr->src[block_idx].ssa,
first_idx, last_idx);
/* now use the composite dest in all cases where the original dest (from the dynamic index)
* was used and remove the dynamically-indexed load_*bo instruction
*/
nir_ssa_def_rewrite_uses_after(&instr->dest.ssa, new_dest,
&instr->instr);
} else
generate_store_ssbo_ssa_def(b, instr, instr->src[block_idx].ssa, first_idx, last_idx);
nir_instr_remove(&instr->instr);
return true;
}
bool
nir_lower_dynamic_bo_access(nir_shader *shader)
{
return nir_shader_instructions_pass(shader,
lower_dynamic_bo_access_instr,
nir_metadata_dominance,
NULL);
}

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@ -1484,8 +1484,6 @@ lower_baseinstance(nir_shader *shader)
return nir_shader_instructions_pass(shader, lower_baseinstance_instr, nir_metadata_dominance, NULL);
}
bool nir_lower_dynamic_bo_access(nir_shader *shader);
/* gl_nir_lower_buffers makes variables unusable for all UBO/SSBO access
* so instead we delete all those broken variables and just make new ones
*/