aco/ngg: Put shader query reduction operand into a VGPR.
The p_reduce instruction only works if this operand is in a VGPR, and otherwise gets lowered to incorrect code. Signed-off-by: Timur Kristóf <timur.kristof@gmail.com> Reviewed-by: Rhys Perry <pendingchaos02@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/7232>
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@ -11342,6 +11342,8 @@ void ngg_gs_write_shader_query(isel_context *ctx, nir_intrinsic_instr *instr)
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Temp prm_cnt = gs_vtx_cnt;
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if (total_vtx_per_prim > 1)
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prm_cnt = bld.vop3(aco_opcode::v_mad_i32_i24, bld.def(v1), gs_prm_cnt, Operand(-1u * (total_vtx_per_prim - 1)), gs_vtx_cnt);
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else
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prm_cnt = as_vgpr(ctx, prm_cnt);
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/* Reduction calculates the primitive count for the entire subgroup. */
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sg_prm_cnt = bld.tmp(s1);
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