progs/glsl: Change tangentAttrib from GLuint to GLint in bump.c.

tangentAtrrib is assigned the result of glGetAttribLocation.
The assertion 'assert(tangentAtrrib >= 0)' would be a no-op if
tangentAttrib is a GLuint.
(cherry picked from commit b8dcb79c53)
This commit is contained in:
Vinson Lee 2009-11-17 11:37:48 -08:00
parent b803abbaad
commit 25fd168f03
1 changed files with 1 additions and 1 deletions

View File

@ -36,7 +36,7 @@ static GLint win = 0;
static GLfloat xRot = 20.0f, yRot = 0.0f, zRot = 0.0f;
static GLuint tangentAttrib;
static GLint tangentAttrib;
static GLboolean Anim = GL_FALSE;