minor corrections
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1ff6188c09
commit
25f0e8227f
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@ -1491,8 +1491,15 @@ fxDDInitExtensions(GLcontext * ctx)
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_mesa_enable_extension(ctx, "GL_EXT_texture_compression_s3tc");
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_mesa_enable_extension(ctx, "GL_S3_s3tc");
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_mesa_enable_extension(ctx, "GL_NV_blend_square");
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} else if (fxMesa->HaveTexus2) {
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_mesa_enable_extension(ctx, "GL_ARB_texture_compression");
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} else {
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if (fxMesa->HaveTexus2) {
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_mesa_enable_extension(ctx, "GL_ARB_texture_compression");
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}
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#if FX_TC_NCC
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else
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#endif
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/* doesn't like texture compression */
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_mesa_enable_extension(ctx, "GL_SGIS_generate_mipmap");
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}
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if (fxMesa->HaveCmbExt) {
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@ -1516,14 +1523,12 @@ fxDDInitExtensions(GLcontext * ctx)
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_mesa_enable_extension(ctx, "GL_EXT_multi_draw_arrays");
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_mesa_enable_extension(ctx, "GL_IBM_multimode_draw_arrays");
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_mesa_enable_extension(ctx, "GL_ARB_vertex_buffer_object");
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#if 0
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/* not until texel fetchers are right */
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_mesa_enable_extension(ctx, "GL_SGIS_generate_mipmap");
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#endif
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#if 0
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/* not just yet */
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_mesa_enable_extension(ctx, "GL_ARB_fragment_program");
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_mesa_enable_extension(ctx, "GL_ARB_vertex_program");
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_mesa_enable_extension(ctx, "GL_NV_vertex_program");
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_mesa_enable_extension(ctx, "GL_NV_vertex_program1_1");
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_mesa_enable_extension(ctx, "GL_MESA_program_debug");
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#endif
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}
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@ -1555,16 +1560,36 @@ fx_check_IsInHardware(GLcontext * ctx)
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}
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if (ctx->Color.BlendEnabled) {
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if ((ctx->Color.BlendEquationRGB != GL_FUNC_ADD) ||
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(ctx->Color.BlendEquationA != GL_FUNC_ADD)) {
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if (ctx->Color.BlendEquationRGB != GL_FUNC_ADD) {
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if (!fxMesa->HavePixExt ||
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((ctx->Color.BlendEquationRGB != GL_FUNC_SUBTRACT) &&
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(ctx->Color.BlendEquationRGB != GL_FUNC_REVERSE_SUBTRACT)) ||
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(ctx->Color.BlendEquationRGB != GL_FUNC_REVERSE_SUBTRACT))) {
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return FX_FALLBACK_BLEND;
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}
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}
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if (ctx->Color.BlendEquationA != GL_FUNC_ADD) {
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if (!fxMesa->HavePixExt ||
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((ctx->Color.BlendEquationA != GL_FUNC_SUBTRACT) &&
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(ctx->Color.BlendEquationA != GL_FUNC_REVERSE_SUBTRACT))) {
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return FX_FALLBACK_BLEND;
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}
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}
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#if 0
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/* [dBorca]
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* We fail the spec here, unless certain blending modes:
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* (c1 + c2) * 1 + d * 1 = c1 * 1 + d * 1 + c2 * 1
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* (c1 + c2) * 1 + d * 0 = c1 * 1 + d * 0 + c2 * 1
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*/
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if (NEED_SECONDARY_COLOR(ctx)) {
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if ((ctx->Color.BlendEquationRGB != GL_FUNC_ADD) &&
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(ctx->Color.BlendSrcRGB != GL_ONE)) {
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/* Can't use multipass to blend ColorSum stage */
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return FX_FALLBACK_SPECULAR;
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}
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}
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#endif
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}
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/* [dBorca]
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@ -1578,12 +1603,6 @@ fx_check_IsInHardware(GLcontext * ctx)
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return FX_FALLBACK_LOGICOP;
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}
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#if 0 /* multipass ColorSum stage */
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if (ctx->Light.Model.ColorControl == GL_SEPARATE_SPECULAR_COLOR) {
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return FX_FALLBACK_SPECULAR;
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}
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#endif
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if ((fxMesa->colDepth != 32) &&
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((ctx->Color.ColorMask[RCOMP] != ctx->Color.ColorMask[GCOMP]) ||
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(ctx->Color.ColorMask[GCOMP] != ctx->Color.ColorMask[BCOMP]))) {
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@ -73,7 +73,7 @@ static struct {
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tnl_copy_pv_func copy_pv;
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tnl_interp_func interp;
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GLboolean (*check_tex_sizes)( GLcontext *ctx );
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GLuint vertex_format;
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GLuint vertex_format;
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} setup_tab[MAX_SETUP];
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