mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()
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@ -719,13 +719,12 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
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*/
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void GLAPIENTRY
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_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
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GLboolean normalized,
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GLsizei stride, const GLvoid *ptr)
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{
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/* NOTE: until we have integer-valued vertex attributes, just
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* route this through the regular glVertexAttribPointer() function.
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*/
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_mesa_VertexAttribPointerARB(index, size, type, normalized, stride, ptr);
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_mesa_VertexAttribPointerARB(index, size, type, GL_FALSE, stride, ptr);
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}
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@ -118,7 +118,6 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
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void GLAPIENTRY
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_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
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GLboolean normalized,
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GLsizei stride, const GLvoid *ptr);
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