mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()

This commit is contained in:
Brian Paul 2010-10-28 21:17:41 -06:00
parent 9d45c7d1ce
commit 25efd558a3
2 changed files with 1 additions and 3 deletions

View File

@ -719,13 +719,12 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
*/
void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized,
GLsizei stride, const GLvoid *ptr)
{
/* NOTE: until we have integer-valued vertex attributes, just
* route this through the regular glVertexAttribPointer() function.
*/
_mesa_VertexAttribPointerARB(index, size, type, normalized, stride, ptr);
_mesa_VertexAttribPointerARB(index, size, type, GL_FALSE, stride, ptr);
}

View File

@ -118,7 +118,6 @@ _mesa_VertexAttribPointerARB(GLuint index, GLint size, GLenum type,
void GLAPIENTRY
_mesa_VertexAttribIPointer(GLuint index, GLint size, GLenum type,
GLboolean normalized,
GLsizei stride, const GLvoid *ptr);