svga: Add support for arb_texture_gather

With sm4_1, we can support single channel 2D or CubeMap textures.
This patch exercises this feature.

Tested with piglit

v2: As per Brian's comment

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Charmaine Lee <charmainel@vmware.com>
This commit is contained in:
Neha Bhende 2017-08-25 05:06:41 -07:00 committed by Brian Paul
parent 36c84bcd77
commit 252e97ecdf
2 changed files with 51 additions and 1 deletions

View File

@ -349,6 +349,9 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_FORCE_PERSAMPLE_INTERP:
return sws->have_sm4_1;
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
return sws->have_sm4_1 ? 1 : 0; /* only single-channel textures */
/* Unsupported features */
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
@ -362,7 +365,6 @@ svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
case PIPE_CAP_TGSI_VS_LAYER_VIEWPORT:
case PIPE_CAP_MAX_TEXTURE_GATHER_COMPONENTS:
case PIPE_CAP_TEXTURE_GATHER_SM5:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_TEXTURE_QUERY_LOD:

View File

@ -5294,6 +5294,52 @@ emit_tex(struct svga_shader_emitter_v10 *emit,
return TRUE;
}
/**
* Emit code for TGSI_OPCODE_TG4 (texture lookup for texture gather)
*/
static boolean
emit_tg4(struct svga_shader_emitter_v10 *emit,
const struct tgsi_full_instruction *inst)
{
const uint unit = inst->Src[2].Register.Index;
unsigned target = inst->Texture.Texture;
struct tgsi_full_src_register coord;
int offsets[3];
struct tex_swizzle_info swz_info;
/* check that the sampler returns a float */
if (!is_valid_tex_instruction(emit, inst))
return TRUE;
if (target == TGSI_TEXTURE_CUBE_ARRAY) {
debug_printf("TGSI_TEXTURE_CUBE_ARRAY is not supported\n");
return TRUE;
}
begin_tex_swizzle(emit, unit, inst, FALSE, &swz_info);
get_texel_offsets(emit, inst, offsets);
coord = setup_texcoord(emit, unit, &inst->Src[0]);
/* Gather dst, coord, resource, sampler */
begin_emit_instruction(emit);
emit_sample_opcode(emit, VGPU10_OPCODE_GATHER4,
inst->Instruction.Saturate, offsets);
emit_dst_register(emit, get_tex_swizzle_dst(&swz_info));
emit_src_register(emit, &coord);
emit_resource_register(emit, unit);
emit_sampler_register(emit, unit);
end_emit_instruction(emit);
end_tex_swizzle(emit, &swz_info);
free_temp_indexes(emit);
return TRUE;
}
/**
* Emit code for TGSI_OPCODE_TEX2 (texture lookup for shadow cube map arrays)
@ -5848,6 +5894,8 @@ emit_vgpu10_instruction(struct svga_shader_emitter_v10 *emit,
return emit_issg(emit, inst);
case TGSI_OPCODE_TEX:
return emit_tex(emit, inst);
case TGSI_OPCODE_TG4:
return emit_tg4(emit, inst);
case TGSI_OPCODE_TEX2:
return emit_tex2(emit, inst);
case TGSI_OPCODE_TXP: